Empires of the Undergrowth Forum

Empires of the Undergrowth Boards => Bugs / Troubleshooting => Topic started by: The vegetarian ant on July 15, 2018, 04:53:41 PM

Title: the night/day cycle of 2.1/2.2 stop
Post by: The vegetarian ant on July 15, 2018, 04:53:41 PM
when I try to play after have won
Title: Re: the night/day cycle of 2.1/2.2 stop
Post by: Rayalot72 on July 16, 2018, 01:17:59 AM
Are you sure it stops for 2.1?  I know it doesn't work in 2.2, as the water isn't even coded to lower. 
Title: Re: the night/day cycle of 2.1/2.2 stop
Post by: The vegetarian ant on July 17, 2018, 12:01:42 PM
yes in 2.1 the last night never ends and then I killed every single ennemy on the highlands without anyone to spawn again and the water doesn't flow back
Title: Re: the night/day cycle of 2.1/2.2 stop
Post by: Mike on July 17, 2018, 12:46:50 PM
This isn't a bug as such but simply the map has ended and all the scripted events are finished. I guess we could go back and have the day/night and tide cycle continue, but it's not a priority.
Title: Re: the night/day cycle of 2.1/2.2 stop
Post by: The vegetarian ant on July 17, 2018, 03:13:00 PM
I'm not coder but would there be a way to make a loop that makes it begin again when it's ended ?
Title: Re: the night/day cycle of 2.1/2.2 stop
Post by: Mike on July 17, 2018, 11:14:57 PM
I'm not coder but would there be a way to make a loop that makes it begin again when it's ended ?

Sure, it's quite possible. Just needs a few hours of rearranging things to get it working - and right now the guys are elbows-deep in leaf cutter work, so it's not really worth their while dropping that when they're in the swing of things.

Good chance this could happen, but the guys want to focus on the plan for now.