Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Buffalo981

Pages: [1]
Suggestions & Feedback / African Driver Ants
« on: August 14, 2018, 03:22:46 PM »
You guys said you wanted an increase in complexity as the formicarium tiers progressed, and I can see that happening with fire ants and their bridges in formicarium tier 4. Liam on the steam discussions said it was likely African Driver ants would be the fifth formicarium tier.

In real life, a queen African Driver Ant (or almost any army ant species) has two stages, the egg laying stage and the migratory stage (this is why she looks so strange). She will consume food and will lay a bunch of eggs, and then she will stop laying and enter the migratory stage. Her workers will protect her and the brood as the whole colony migrates to a new location by creating a  mobile "fortress" around them with their own bodies.

Perhaps this could be implemented by making it so the nest is not necessarily underground but inside one of these "fortresses". The player could build chambers inside of it. I think these horde mechanics would definitely increase the complexity of the game, but also it would be an amazing finale to the campaign. Of course, this would also be the most difficult and time-consuming species to implement if you guys do something like this.

Suggestions & Feedback / Camera mode controls
« on: August 13, 2018, 12:25:01 AM »
I use camera mode like a close up cinematic mode. I've rebound the camera controls to be identical to that of a total war game, if you've ever played any of them. It's an extremely easy way to control the camera, but the problem is because I am using WASD, I cannot use WASD to move around outside of the camera mode. I've solved this by using the arrow keys instead. Maybe there could be a way to implement the ability to use WASD to control camera mode as well as normal mode at the same time is a suggestion to make the game controls easier.

Suggestions & Feedback / The Rotting Log Map
« on: July 17, 2018, 09:48:01 PM »
The beach underground and rotting log underground are pretty similar (I think there may be some slight lighting changes). It's probably not going to be added with leaf cutters but maybe after that, are there any plans for making a surface map for the Rotting Log? There are a ton of cool possibilities for a rotting log map. If one is ever added to the free play, maybe mole crickets from the surface could, after a period of time, burrow into the player's nest.

Bugs / Troubleshooting / Nest Entrance Shadow Glitch (Mac)
« on: July 16, 2018, 12:24:59 AM »
The shadows for my ant nest entrances in any level, free play, or formicarium will bug out when zoomed in all the way. No matter what quality I put the shadows on, (I normally have them on low), they appear very black and glitchy (It's hard to describe). They change shape when moving around the surface.

 If you could let me know how to put a screenshot on here I could put a picture of it up. This glitch has been there since the game released in December.

 I am using a 2017 mac book pro with a 3.1 GHz Intel Core i5 processor and Intel Iris Plus Graphics 650. The glitch also happens on older Macs with 1.4 GHz Intel Core i5 processor and Intel HD graphics 5000.

The reason why I am replaying the campaign is that I got a new computer, so I am working on a new formicarium (which I don't mind doing). But the problem is, one of the wolf spiders (one of the medium/small ones) the scientist drops is getting stuck in my nest holes. On the minimap, it is shown to be on the surface, and if I go into photo mode and rotate my camera I can see it in one of my nest entrances. I have attempted the challenge multiple times but every time it gets stuck in different holes. It doesn't attack my ants, and my ants don't attack it. It sometimes twitches slightly but other than that it doesn't move at all. It appears the same spider keeps getting stuck (based on size).

Note: On my fourth try a spider actually did not get stuck at all. I don't think I did anything differently and I was able to complete the challenge.

General Discussion / Rapid Fire or Mortar
« on: June 19, 2018, 03:37:52 PM »
Are 19 level 3 rapid fire ants better or 19 level 3 mortar ants for the formicarium?

Suggestions & Feedback / Free play mode suggestion
« on: June 18, 2018, 03:00:17 PM »
Will there ever be waste management added? Managing corpses and garbage properly would add realism to the game, however at the cost of simplicity. Maybe it could be a part of the realism option in free play mode?

Suggestions & Feedback / Alates and Formicarium
« on: June 06, 2018, 10:04:28 PM »
I heard there is a skirmish mode planned where it is similar to free play except the player goes against enemy AI colonies. Maybe one of the goals of this mode is to produce alates? Or maybe it is the goal of a new mode combining aspects of free play and skirmish? One's colony would have to be thriving and beating out its competition to produce alates. Once produced, they would fly away.

To make this mode rewarding, one alate could equal one point. The more points gained the more resources to spend on. Ex: If I were to get an impressive amount of points with Formica rufa, I would unlock a Formica rufa only formicarium. To get resources for the Formica rufa formicarium, I'd have to get points as Formica rufa, which would be converted into resources (food, tiles). If this is implemented after all the planned species are released (in a long time), one could get a collection of formicariums with different species to build upon. This is great for people who have dreamed of keeping ants but will likely never keep them :D! It would also allow the game to have a lot more reward-based playtime rather than just playing free play over and over (even though the free play is still fun).

Would this video be an accurate representation of the size difference between leafcutter Queen and workers planned for Eotu?

I also don't think an Atta queen will fit on the seven tiles of the Formica queen...

An average Formica fusca queen is about 12 mm in length. I'm not sure what species of leafcutter is planned but for an Atta sexdens queen, the average length is at least over 25.4 mm while supermajors can be up to 24 mm.

If Atta cephalotes is planned, because that is a profile image option, their size is still much bigger. Queens are about 22 mm, majors are about 14 mm, and mediums are about 7 mm.

Formica fusca workers are from 5-7 mm so they are about the size of the medium leafcutters planned. How will the minima be done, as they are only about 2 mm?

Suggestions & Feedback / New Resources
« on: June 02, 2018, 05:44:01 PM »
The user Serafine has recently posted these suggestions for new resources on an already existing topic. The reason I am putting them on a new topic is because I totally agree with them, but I am starting a topic just about these suggestions.

The idea was to remove the current resource "food" and replace it with two new resources, sugar and proteins. Sugar was for colony maintenance. This would add realism and make the player have to be much more strategic about how many ants they have. Protein is for building and probably upgrading tiles.

Making it so that workers would have to pick up food and then feed larva so they can hatch would make it more realistic visually and would make the player have to build more workers to replenish the brood or else have too few ants alive to defend the colony.

Suggestions & Feedback / Choosing Ant Species in Levels
« on: April 06, 2018, 10:08:15 PM »
Perhaps to allow for more replayability, after the player has completed the level with the species of ant it was meant to be completed with, the player can choose a different ant species to play the level with.

Bugs / Troubleshooting / (Mac) Rising Tide Worker Glitch
« on: December 09, 2017, 03:09:56 PM »
When I select the level Rising Tide, mortar ants, and hard mode, at least four of the starting workers have the appearance of formica fusca. This is a very, very minor glitch, but even when the level is restarted or I quit out, the workers don't get fixed.

Pages: [1]