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Topics - SkeleLock

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Bugs / Troubleshooting / Bug with FreePlay Food Spoiling
« on: April 16, 2018, 03:19:04 PM »
I played Free Play for about 5 hours yesterday, give or take, and noticed what I think is a bug with food spoiling on the map.

I set my difficulty to grow with my colony size. The problem that I experienced is that my colony was getting bigger and bigger to accommodate how much food I was gathering, because the decomp time for many of the insects seemed disabled (food spoiling only seemed to happen with the coach horse beetle larva), and so a massive amount of dead insects and food was piling up all over the map. even from the hostile bugs attacking each other. Certain spawn points were backed up with dead bugs or food chunks almost the entire game without any food spoiling. The problem came to a head when an aphid patch popped up right beside my nest, so there was a constant supply of food from the dead ladybugs, not the aphids. There was no end to them for almost an hour so the bugs piled up pretty fast.

I'm linking some screenshots I took where I checked the same spot every 5 minutes to record how quickly the body count built up without any of the dead bugs decomposing.

This last shot is 30 minutes later, when the aphid patch finally de-spawned and the only issue was hostile insects trying to invade the nest.

I had almost 500 ants before I cut the game off and a max of 49930 Food, which I honestly never ran out of because I had too many ants for any of the hostile mobs to kill. I ended up filling the rest of my nest with food storage so I wouldn't add any more entities to the map.

Another bug is that I never noticed the Uber creatures spawning even though I'm sure I had that option checked, but maybe those haven't been implemented yet and I just didn't realize.

Good news though is even with all those insects on the map and the resulting lag, the game never crashed or froze, which seems like a good thing to me!

I hope this helps with the bug hunt!

Bugs / Troubleshooting / Worker Tunneling Behavior
« on: January 28, 2018, 06:17:04 PM »
I don't see this as a bug so much as how the worker AI prioritizes where to dig.

When hollowing out an area that connects to a dug out path in two places, rather than dig the entire path the whole way through, on the very last panel, the ants all leave the newly dug out space and go around to the other side to dig out the last panel. This takes extra time to complete the job when they could just dig out the last panel form inside the area they just finished with. I selected the last space with the other ones I wanted dug out in a group, so I'm not sure why this last block is being singled out. I've tested this in both "The Nest" and in the Formicarium missions, and the same behavior occurs.

Bugs / Troubleshooting / [Forum TroubleShooting] Icon
« on: January 24, 2018, 08:07:47 PM »
Hi, sorry if there's a thread specifically for forum issues but I couldn't find it anywhere.

Can someone tell me the specifications for adding your own icon? I've tried several different images from where I originally posted them and then from imgur and I can't seem to get my profile to do anything other than no icon at all.

Suggestions & Feedback / Moving the queen around the nest?
« on: January 11, 2018, 07:43:21 PM »
((I thought of this while playing the Hold Out challenge, where the tunnel from the entrance leads directly to the queen ant. Obviously this doesn't immediately apply to challenges where there is no nest entrance.))

This would be most applicable in a free play mode, but it would be nice if as the game progressed and the nest expanded, the workers could move the queen to different sections, away from the entrance. It's a little odd that the queen ant would be placed so close to where enemy mobs come in. Often my biggest loss is the bottle neck that forms at the entrance of the colony, and despite having plenty of food, the ants in charge of placing eggs are too close to the action because the queen is so near, and end up fighting to death since their fight option can't be toggled on and off, leaving the queen completely alone.

Since the game technically starts out with the queen's cloistral cell, it makes sense that she would be close to where she moved in. But I feel like it would add a deeper element to nest design if the option to relocate the queen and the 7 ants she's surrounded by was added. Where ever she moves, those cells she rests on would be placed, and things would function as usual. It would be especially practical in a freeplay mode, where moving the colony/ the queen as territory expands would make sense, so the ants don't have to travel as far to get eggs from the queen.

Really love the game and am happy to give feedback to help it grow!

Bugs / Troubleshooting / Bug deleting brood squares
« on: December 19, 2017, 04:14:22 AM »
Only seems to happen in the formicarium, but when I go to delete an egg tile (doesn't matter what kind of ant it is, they all have the same issue), the tile won't be deleted, but I will still get food as if it had. Sometimes I need to click a tile 2-4 times before it actually disappears, but I always get food each time I make an attempt. Speed tiles don't have this effect, they go away immediately, and so I assume the same will happen with food tiles since they aren't eggs.

This does not happen in the missions outside the formicarium.

Welcome to the Colony / Hello from the USA
« on: December 19, 2017, 04:01:13 AM »
Hi! My name's SkeleLock online, most people just call me Skele, feel free to do so yourselves!

Small blerb about me: I'm an art student right now, studying to be a concept artist for video games, but I also do story boarding and occasionally comics. I'm mostly into RPG style games, but strategy games like Empires of the Undergrowth are also some of my favorites if the game's theme is in my interest zone. I try to be a problem solver and enjoy a good challenge, so this game has quickly become one of my favorites.

I'm also super into colony-type bugs, like ants and bees, and I've been looking for a game like EoTU for a few years now, on and off as I remembered I wanted to play something like this. So far I'm having a really good time, just going through all the missions level by level and then with challenge mode on each until new content comes in. Thanks for having me! I hope I can contribute good game suggestions and conversations with you all! I'm really excited to see where the game is headed.

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