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Topics - MrCed2003

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1
Welcome to the Colony / A Late Hello
« on: November 14, 2018, 04:42:13 PM »
I just kind of showed up one day, so I though I would introduce myself.
I have loved ants ever since I first saw them. I was always watching them and studying their behavior. When I discovered that you could keep them as pets, I was excited to find a queen so I could start my own colony! Then I saw BaronVonGames' video of the beta version of EotU, and I went berserk and wanted to play it at once. And after I finally got the beta, alpha came out after a couple months and I just had to get it. I now have a Formica Fusca queen and she has so much brood awaiting to become workers! I am hoping she is, as I like big ants but Carpenter ants seemed like they needed more space than I have. I just cannot wait!

2
General Discussion / Why do Queens get Stunned?
« on: November 14, 2018, 04:32:01 PM »
Every time a queen is attacked that is not stationary, they get a stun. Why is this? Just curious.

3
Off Topic / Help With Profile Pic
« on: November 10, 2018, 04:00:05 AM »
I have a picture, but I just do not know how to insert it into the bar using a website. Could someone help me with that?

4
General Discussion / The Formica Fusca Arise!
« on: November 10, 2018, 03:25:14 AM »
     Due to the major amount of Wood Ant colonies, there has been a major decrease in the amount of predatory beetles, spiders, and larva. This opens the doors for the Formica Fusca to make a comeback. Their numbers have substantially decreased due to the sheer amount of predators present on the beach and the constant invasion of Slave Maker and Wood ants However, because of the decrease in the amount of predators, many insects and larva that the Fusca feed on have returned, meaning young colonies will gain large numbers within a short period without much of a fight. The tide present in many beach environments also welcome the Fusca. The tide brings fish and other sea life onto the beach for the Fusca to harvest, while also washing away aggressive insects. Aphid farms will now open since there are no more aggressive insects to guard them, as well as lots of plant life than provide seeds and fruit.There will be a time again when the predators return to overtake them, but for now, many young colonies are safe.

5
Bugs / Troubleshooting / Lady Bird Beetles do not Die From Tide
« on: October 28, 2018, 09:13:44 PM »
They just, don't die. Maybe because of something the devs didn't implement?

6
Suggestions & Feedback / My Feedback on the New Update
« on: October 28, 2018, 05:11:05 AM »
1. The Spider Level
I love this level, it offers difficulty and a new perspective on the game itself. I also love the fact that not everyone knows about it. Would love to see it go on to become its own game.
2. Small Improvments System
I said I wasn't going to use it, but I used it. Really helps out my mortar ants and my low-damage fusca ants. I'm also going to use it to increase the health and armor of my leafcutter tanks once they are here.
3. The New Map, Towhead
I was disappointed at first, but then I realized the tide was clearing out most of the creatures. Still needs more to it I feel. Maybe some islands? Or maybe introduce the Tiger Beetle larva?
Anyways, that's all I have to say about the update.

7
Suggestions & Feedback / Battle Royale Gamemode
« on: October 14, 2018, 10:24:28 PM »
Basically 2.2 in a nutshell.
However, there will be more colonies or even more levels to the map, and maybe a bit of temporary teaming. The "Drop Ship" could be a bunch of queens coming out of their nuptial flight. Points of interest would be the rop of the hill, with high ground, the beach, with more resources, and the ocean, with death. The players and AI would need to determine when the best time to empty their nest would be. (All brood hatch to double army size) Feel free to share your thoughts! (Although this is not a suggestion)

8
Suggestions & Feedback / Moving Brood to Different Chambers
« on: October 09, 2018, 04:34:01 PM »
Basically selecting a chamber of ants and moving the tiles into another chamber the same size amd shape. I recommend the option to rotate it though. It just would be super cool to see workers tranporting brood around the colony.

9
Suggestions & Feedback / Ways to Improve Formica fusca
« on: September 08, 2018, 06:41:34 PM »
The Formica fusca ants really suck. What the Fusca need is a boost. It is a known fact that they have formic acid, this could be implemented fin game modes such as Freeplay and, Multiplayer in the far future. Another fact is that they sometimes have multiple queens within the same colony. Perhaps there could be a chance for multiple queens that spawn underground. Another multiple queens idea is that if there are more than one colony of Formica fusca, they could "work together" by sharing food supplies, or combining forces to take on a massive enemy, like the infamous Rufa.

10
Bugs / Troubleshooting / Nocturnal/Diurnal Does not Seem to Work
« on: August 28, 2018, 11:27:16 AM »
I turned this thing on... Only to find out the Devil's Coach Horse Beetles do not follow it. They still are out during the day, and even spawn. In Beach only mode (glad they fixed it!) everything seems to work just fine. Is this intentional? Or a bug?

11
General Discussion / Formica sanguinea Challenge!
« on: August 13, 2018, 02:34:26 PM »
The ocean has left the beach, and because of this, plant and animal life has returned yet again to the dunes. Among the many plants and animals, many Formica sanguinea queens have founded colonies and now are harvesting fish left by the sea. However, one of these queens was not so fortunate. This queen was delayed in her flight to the dunes. This meaning that she was unable to found a thriving colony before the arrival of the many carnivorous insects that inhabit the beach now. This will be a tough fight for this colony, but if it succeeds, it will rise to the ranks of the other colonies.

Requirements:

Formica rufa: tanks only

Starting Difficulty: 0% easy, 25% medium, 50% hard, 75% insane.
You cannot choose "constant"

Landmarks: Every thing except infestation.

Bugs: Every small version of bug, this includes all spider types except for the large one.

Upkeep, Nocturnal/Diurnal, and Day/Night cycle is required.

Challenge: The ground has become dry for many days now, and the plant life has perished.

Note: I did not have the chance to test this, so this may be impossible to complete.

12
Suggestions & Feedback / Formica sanguinea
« on: August 06, 2018, 09:44:53 PM »
So, these ants showed up at 1.2 and just kind of disappeared. I am hoping we can play around with them more. It would be really cool to see these ants in action, even if they are only in the waves. I know updates take a long time, so I am really just posting this to bring some attention to them.

13
Suggestions & Feedback / Formica ereptors and DNA Stealing
« on: July 23, 2018, 07:42:27 PM »
Why is it that the Formica ereptors already have the DNA from other species? Did the scientists include the corpses of the desired ant species in the initial start up? If not, when your colony reaches the missions of the various species, an ant should be included on the surface, dead or alive.

14
General Discussion / Daddy Long Legs
« on: July 13, 2018, 12:43:47 AM »
The way they survive is amazing... https://youtu.be/tjDmH8zhp6o
Totally should add it as a cool prey item.

15
Suggestions & Feedback / Families of Bugs
« on: July 09, 2018, 01:14:34 AM »
The greatest example of this would be the 2.1 level. The beetles group up and patrol their territory throughout the game. And during the night, the hermit crabs patrol along the beach, looking for food with the spiders. I would also like to point out that the spiders do not bother going after the crabs, since most of them lack the defensive and offensive traits to take them on. Another thing, the crabs look for food actually small enough to eat, only pausing to defend themselves, and maybe eat some ants.

Families would be organized groups of bugs that patrol an area either during the day or at night. (When Nocturnal/Diurnal is on) Spiders and crabs may act differently. Crabs and spiders will not form groups, they instead will hunt alone, eat corpes, or attack your or another AI's mound. Huge spiders will have spiderlings around them, so no more stupid spiderling-only raids. The huge spiders will have a small initial amount, but will give birth to more over time. Since huge spiders have the advantage of spiderlings, health, and damage, they may attack bigger prey, like hermit crabs, large Devil's Coach Horse beetles, and even their own species.

The Life of a Family

A bug spawns, it will either found a new group or join an existing one.

It then patrols the area, gathering food from bugs and letting new members join.

The family, then is attacked, by none other than the Formica ereptor, seeking more food to feed its constantly growing colony.

What is left of the family, then flees, severly injured, to find a new home with stronger members.

I think this would be easier to implement once enemy ant AI is added, because, in theory, it would just include altering some code.

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