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Topics - MrCed2003

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Suggestions & Feedback / Level Suggestions
« on: May 23, 2018, 03:05:39 PM »
The narrator says on the 1.X levels that "soon they will go to the surface, where new challenges await." I would think that you would keep your original nest in the 1.X series, transfering over to the new levels. This could also apply to other underground levels.
There could also be a level that is post-worker stage, probably taking place as a species of ant that lacks the fat left over from the flight. The queen would need to hunt for food to feed the larva and herself for a couple days. The queen would need to survive attacks from predators, like ant patrols and big beetles while she obtains this food.

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Bugs / Troubleshooting / Problem With Free-Play Loading Screen
« on: May 20, 2018, 04:52:19 PM »
The Free-Play mode wouldn't load up, and there was no way I could exit the game. So I was stuck on the screen until I shut my computer down.

3
Suggestions & Feedback / Satillite Colonies
« on: May 20, 2018, 03:31:34 AM »
The genetics for this would come from the carpenter ant species and you would be able to make a new colony in a log or rock. The size and shape of the structure you choose will determine the size and shape of the nest. The location of the structure's location would also determine the types of enemies you would face while establishing your satellite colony. This could be implemented into free-play mode, you would just choose a open area instead.

4
Suggestions & Feedback / Moving The Queen
« on: May 17, 2018, 11:29:26 PM »
You should be able to move your queen, because the queen is so close to the entrances, on she is directly linked to the entrance.

5
General Discussion / The Scientist Doesn't talk
« on: May 17, 2018, 02:50:30 PM »
I started to wonder why it was so quiet in freeplay mode... Then I realized the guy doesnt talk about bug or food encounters, low food, and the environment in which you spawn. It would be cool to add him to the freeplay mode as a option, so if people dont want to listen to him, they could turn him off.

6
General Discussion / Why Max Level Ants are HUGE
« on: May 16, 2018, 01:00:31 AM »
This basically adds majors into the game. Majors are found less than regular workers, which is why the upgrading system works the way it does.

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Suggestions & Feedback / What About Larva Stealing?
« on: May 16, 2018, 12:54:22 AM »
I found out during research, that the species, formica rufa ants steal larva from each other. Maybe you could make it so workers steal larva during a nest raid? You would get workers or soldiers for free. This would also maybe apply to formica ereptor since it stole genes from this species?

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General Discussion / Map Ideas for Free Play Mode
« on: May 13, 2018, 09:32:47 PM »
I would suggest using the already in-game levels for ideas such as the level, Rotting Log, where your colony would dig to the surface, and find themselves in a log, where more landmarks and wood critters would be implemented. A forest-themed map would include larger formica rufa and formica ereptor mounds, which would make attacking enemies (not ants) slow down. More aphid farms would be present, as well as the wood critters. (I also suggest adding the option for mole crickets) I also hope to see computer-built ant nests, instead of a hole. (I already know these are planned)

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