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Messages - BelgarathSorcerer

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Welcome to the Colony / Re: Hi im new
« on: April 22, 2018, 01:44:31 AM »

Check the News and Announcements, there's a guide there.

I say that Freeplay had been released and decided to immediately start and load in one of my formicarium setups. My first two games were fails due to excavating the entrance too early and getting attacked by multiple large tiger beetles. My third game, however, I had learned from my mistakes and I went to the surface with enough ants to end the tiger beetles and from there it was easy pickings. I had 2 fish spawn right next to the entrance to my base and at that point, there was no competition for my colony as it rose to power. I eventually reached a point where the difficulty had progressed enough to spawn uber enemies, which were pushovers and were easily overwhelmed by my 400 lvl3 ants at that point. From there It continued to get harder, but that only meant my ants couldn't push past the perimeter that they had set up around the nest, but nothing could enter the perimeter either. I am currently letting the game continue to run and just waiting to see if there ever will be a point where the enemies will be able to take out enough ants and overwhelm the 15k food reserves that are stored.

This was the last screenshot I took before coming to write this up

My Suggestions that spawn from this game
-Optimization will be the key to the future, I have a decent computer and I was starting to lag after I hit 350ish ants, and by 700 my computer was skipping around badly.
-There is a bug once you get to 400ish ants where the ants health bars and other related creature UI will just flash on and off as the game freezes. You can see this in the screenshot above, as I had the health bars turned on, but they did not show for the screenshot.
-Uber Creatures need to have more harvest slots, as it is great that they have 3000 food, but they only have 2 harvest slots so it would take tons of time to harvest.
-Fish shouldn't spawn so often/be easily accessible. I had two fish spawn almost on top of my base which allowed massive amounts of food with little to no effort. I couldn't get my ants to leave the base as they would autopath to collect food before they could get past the fish.
-For Freeplay, there should be some upkeep cost for ants as it is so much easier to get massive amounts of food in order to allow for you to grow the colony fast. Something like ants costing .5 food/min in upkeep, ticking every second would make it much more strategical as you would have to take more risks in order to maintain a constant influx of food.
-Lower the number of small bugs that are easy sources of food, and don't have small groups of bugs that attack the base, make them strong so that they are not just another source of food, but something you have to plan and worry about. I set up 10 melee ants at the exit of my base and that was enough to repel pretty much all early game threats as they were mostly just a stream of devil coach horse larvae.

I just want to say that these are my impressions from the first 1.5 hour game of Freeplay that I was able to do. I really did enjoy it, but there are definitely going to be changes and I can't wait to see what comes of this mode.

Mike is there a place that we should specifically place feedback for Freeplay or should we just make threads in suggestions?

News and Announcements / Re: Open Beta - Freeplay Mode
« on: April 11, 2018, 10:30:36 PM »
I assume there will be a feature log of some sort so we know what to look for for bugs?

Welcome to the Colony / Re: Hi I'm new
« on: April 07, 2018, 07:56:23 PM »
Welcome to the colony!!!!!

General Discussion / Re: Progress Post: AI Nest Excavation
« on: April 05, 2018, 04:04:40 PM »
I think its great that you are taking the time to make sure the updates will be well done and I can wait however long it takes, but seeing posts like this make the waits much better and are honestly super interesting to watch. Just keep up the good work and give periodic teasers and progress updates and all of the reasonable people should be extremely satisfied.

General Discussion / Re: Progress Post: AI Nest Excavation
« on: March 30, 2018, 06:33:52 AM »
That is amazing, I really want to see an updated version of 2.2 with true colonies to fight against.

Welcome to the Colony / Re: Hi
« on: February 19, 2018, 06:12:03 AM »
Hello Drake, welcome to the colony.

Suggestions & Feedback / Re: Flying Ants? Movable Queen?
« on: January 23, 2018, 01:34:42 AM »
That would be an interesting Idea for moving a queen, but honestly, they need to work to get all of the basic parts of the game going before they start doing extra elaboration of stuff like this. I can't wait to see freeplay come out, but I expect we will be waiting a while before anything as awesome as that.

Welcome to the Colony / Re: Hey from the UK
« on: January 23, 2018, 01:32:38 AM »
Welcome!!!!! Join the nest with the rest.

General Discussion / Re: Split ants
« on: January 22, 2018, 03:36:23 PM »
It would be nice to have 10 open slots, but they wouldn't show on your ant hotbar unless you have that many groups separated. I do find I sometimes would need more than 5 groups near the end of some of the 2.x levels on hard as I end up with close to 300 ants usually and it becomes harder to get them to go where I want and it is usually easier if I can have smaller groups for gathering random extra food that I don't want to send a blob of 150 workers to get.

General Discussion / Re: additional levels
« on: January 22, 2018, 05:22:22 AM »
We will be getting Freeplay in the next few weeks probably and then Level 3 maps and Formicarium challenge 3 a while after that.

I honestly can't wait for freeplay, keep up the good work and we shall be ready to test what is necessary.

Welcome to the Colony / Re: Hi from Ottawa Ontario Canada
« on: January 15, 2018, 07:16:53 PM »
Welcome. I concur.

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