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Messages - SkeleLock

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Bugs / Troubleshooting / Re: Those are Pretty Small Glasses...
« on: June 30, 2018, 01:39:47 AM »

For me the glasses are in the upper left corner, but I have the same visual bug!

Bugs / Troubleshooting / Re: Priorities
« on: April 16, 2018, 04:33:45 PM »

They're discussing this issue in this thread here!

Bugs / Troubleshooting / Re: enable/disable food and fight button bug
« on: April 16, 2018, 04:33:10 PM »
If I cancel the Food priority and switch to another group, both priorities are cancelled when I switch back. If I cancel the Fight priority and switch to another group, both priorities are enabled when I switch back.

I'm not usually doing anything specific when this happens, regardless of circumstances the bug appears. If I'm just switching between groups to assign them to different locations, or switching between different squads to switch the tabs mid battle, the results are the same. I like to take the initial 7 ants and put them in group 5 and set them to not fight so they'll keep putting down eggs instead of attacking intruders, but now when I switch out of their tab both priorities are cancelled. In this regard it doesn't affect what I want to do with them, but if there's any food around from an attack they won't interact with it.

Bugs / Troubleshooting / Re: Bug with FreePlay Food Spoiling
« on: April 16, 2018, 04:30:44 PM »
Update: I did in fact have the Uber creatures turned off. They work. They definitely work.

Bugs / Troubleshooting / Bug with FreePlay Food Spoiling
« on: April 16, 2018, 03:19:04 PM »
I played Free Play for about 5 hours yesterday, give or take, and noticed what I think is a bug with food spoiling on the map.

I set my difficulty to grow with my colony size. The problem that I experienced is that my colony was getting bigger and bigger to accommodate how much food I was gathering, because the decomp time for many of the insects seemed disabled (food spoiling only seemed to happen with the coach horse beetle larva), and so a massive amount of dead insects and food was piling up all over the map. even from the hostile bugs attacking each other. Certain spawn points were backed up with dead bugs or food chunks almost the entire game without any food spoiling. The problem came to a head when an aphid patch popped up right beside my nest, so there was a constant supply of food from the dead ladybugs, not the aphids. There was no end to them for almost an hour so the bugs piled up pretty fast.

I'm linking some screenshots I took where I checked the same spot every 5 minutes to record how quickly the body count built up without any of the dead bugs decomposing.

This last shot is 30 minutes later, when the aphid patch finally de-spawned and the only issue was hostile insects trying to invade the nest.

I had almost 500 ants before I cut the game off and a max of 49930 Food, which I honestly never ran out of because I had too many ants for any of the hostile mobs to kill. I ended up filling the rest of my nest with food storage so I wouldn't add any more entities to the map.

Another bug is that I never noticed the Uber creatures spawning even though I'm sure I had that option checked, but maybe those haven't been implemented yet and I just didn't realize.

Good news though is even with all those insects on the map and the resulting lag, the game never crashed or froze, which seems like a good thing to me!

I hope this helps with the bug hunt!

Bugs / Troubleshooting / Re: 3 observations if Freeplay
« on: April 15, 2018, 05:53:37 PM »
- Since the update the interface showing the toggle between don't collect food / fight is bugged. This is both in freeplay and normal formicarium game. The actions appear to still be correct but once you click off and back on a group both icons either display as green or red rather than how you have actually selected them to behave.

I've also experienced this bug in Freeplay Mode, only instead of it making both commands active or disabled, the interface will only disable both actions every time I click to a new tab group.

General Discussion / Re: I do not know what to do next
« on: March 23, 2018, 07:28:37 PM »
If by level 2 you mean you've beaten the second formicarium challenge, currently that's as far as the game goes right now. They're working on the next set of challenges and Free Play Mode right now, so until then, a good test of your skill is to beat all the challenges up to Insane Mode. That's what I'm doing right now in the mean time.

Suggestions & Feedback / Re: Impossible difficulty
« on: February 20, 2018, 10:02:41 PM »
Actually, if you look on Youtube, the user Balanite has a video for every game level on Insane mode, and even on Insane with Challenge mode on. So yes, these levels are possible to beat if you go about it correctly.

Here's a link to their playlist if you want to see how he went about it. It helped me get through insane mode for 1.1 and 1.2.

General Discussion / Re: Hold Out Top Score
« on: February 11, 2018, 01:44:32 PM »
That's amazing!!!!!!!!!!!!!!!

Bugs / Troubleshooting / Worker Tunneling Behavior
« on: January 28, 2018, 06:17:04 PM »
I don't see this as a bug so much as how the worker AI prioritizes where to dig.

When hollowing out an area that connects to a dug out path in two places, rather than dig the entire path the whole way through, on the very last panel, the ants all leave the newly dug out space and go around to the other side to dig out the last panel. This takes extra time to complete the job when they could just dig out the last panel form inside the area they just finished with. I selected the last space with the other ones I wanted dug out in a group, so I'm not sure why this last block is being singled out. I've tested this in both "The Nest" and in the Formicarium missions, and the same behavior occurs.

Bugs / Troubleshooting / [Forum TroubleShooting] Icon
« on: January 24, 2018, 08:07:47 PM »
Hi, sorry if there's a thread specifically for forum issues but I couldn't find it anywhere.

Can someone tell me the specifications for adding your own icon? I've tried several different images from where I originally posted them and then from imgur and I can't seem to get my profile to do anything other than no icon at all.

Suggestions & Feedback / Re: Moving the queen around the nest?
« on: January 24, 2018, 07:07:47 PM »
Ok awesome! Moving the ants to an unused group works out great for me so I've been doing that ever since. Much better results heading forward. Thanks!

General Discussion / Re: Hold Out Top Score
« on: January 13, 2018, 05:52:18 PM »
have a screen shot but do not know how to upload it

If you use imgur to upload the photo you can share it.

General Discussion / Re: Hold Out Top Score
« on: January 13, 2018, 03:38:30 AM »

Finally got to round 50 with a score of 333,408!! Big shout out to jimscheideler for posting a video of how he got so far!

This bring up a question though. How exactly are the individual scores like attack score and resources collected tallied up? I did things pretty similarly to jim but my score is much lower, and I'd like to know some tips on how to improve it.

Suggestions & Feedback / Re: Moving the queen around the nest?
« on: January 12, 2018, 10:25:07 PM »
end up fighting to death since their fight option can't be toggled on and off, leaving the queen completely alone.

Move them to an unused pheromone, and set to no combat.  This is the first thing I do every mission.  We'll get nest group options later, as the devs mentioned. 

Currently, no change is planned, as it would destroy balance by making it far to easy to spam "mazes."

Thanks for the reply! Will they still do nest jobs if I move them to an unused pheromone? I'll try that strategy and see how it goes, either way. And that makes sense as well with the maze spamming. I'l just have to get better at dealing with the waves. Thanks again!

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