Register
Login

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Mike

Pages: [1] 2 3 ... 57
1
General Discussion / Re: Screen Shot Saturday - Spiny Devil
« on: November 18, 2018, 12:04:43 AM »
I assume, as usual, that the answer is rufa.

Not when you're playing a leafcutter level.

2
General Discussion / Screen Shot Saturday - Spiny Devil
« on: November 17, 2018, 04:10:34 PM »
The fearsome spiny devil cricket (Panacanthus varius) faces off against a leafcutter colony. Covered in defensive spines, this monster may well be guarding some of the choicest leaves for the harvest - which means it must be confronted.

In Empires of the Undergrowth, the spiny devil's spines will mean that any creature that does damage to it will suffer some damage in return, whether or not it is actually being attacked by the cricket. It also has an area of effect bleed attack which will continue damaging the target for a time after.


3
General Discussion / Re: Jumping Spider funsies
« on: November 17, 2018, 03:43:58 PM »
Yeah, like I said this is just a bit of fun after the initial code was implemented - of course he won't be jumping that high in the game.

4
General Discussion / Jumping Spider funsies
« on: November 16, 2018, 09:26:06 PM »
Just for fun - a species of jumping spider will appear in the leafcutter levels. The artwork isn't ready to show yet, but the preliminary coding of his mechanics a few weeks ago was a giggle.

Some work to be done here, I think...


5
General Discussion / Re: Game ending Uber Tiger Beetle?
« on: November 16, 2018, 09:08:43 PM »
There's no specific game-ending creature in Freeplay - it's based heavily on controlled randomness. The uber BTB is the deadliest beast currently in the game, though!

6
Welcome to the Colony / Re: A Late Hello
« on: November 16, 2018, 09:07:01 PM »
A late welcome to MrCred! And a second welcome to you, Rayalot, why not!

7
Welcome to the Colony / Re: A hello and a ?? !!
« on: November 11, 2018, 11:07:18 PM »
Welcome! As far as a tutorial goes, it's there in the form of the tips and hints that pop up - don't ignore them and you'll pick up the mechanics no problem.

8
General Discussion / Re: Screen Shot Saturday - Rove Beetles
« on: November 10, 2018, 09:22:22 PM »
Or are they just reskins.

Matt wishes they were because he had to make them! We wanted to repurpose the DCH but because the DCH was the last of the models made in Blender before we started using Maya, it had to be pretty much done from scratch. But sort of. They'll fulfil that similar role that the DCH currently do with differences in stats and abilities.

9
General Discussion / Screen Shot Saturday - Rove Beetles
« on: November 10, 2018, 03:12:05 PM »
The familiar devil's coach horse beetle falls under the wider classification of rove beetles, primarily distinguished by their small elytra (wing coverings) leaving most of their backs exposed. Many, many more species exist, and some of those are rainforest dwellers. These rove beetles inhabit the same forests as the leafcutter ants - and they're not friendly.

Leafcutters do not eat other creatures, but other creatures definitely eat them - so despite their fungus-farming ways, they'll still defend themselves with deadly zeal should anything dare to attack them.






10
Bugs / Troubleshooting / Re: Nest Entrance Visual Glitch
« on: November 10, 2018, 01:52:19 PM »
Imgur is what I use for things like Screenshot Saturday (happening in the next hour or so btw)

11
Bugs / Troubleshooting / Re: Nest Entrance Visual Glitch
« on: November 10, 2018, 01:15:51 PM »
Any chance you could post some screenshots or vides of this happening, as well as let us know your current hardware setup? Cheers.

12
General Discussion / Re: September / October 2018 Newsletter
« on: November 07, 2018, 01:06:55 AM »
Nice voice acting, lol.

Well yeah, a bit of Halloween fun is all well and good but there's a reason I wasn't cast as the narrator :P

13
General Discussion / Re: September / October 2018 Newsletter
« on: November 06, 2018, 11:59:33 PM »
Quote
Usually I publish to Steam first but it seems to be having a bit of a tantrum tonight, so it gets to be last for a change.

Steam has maintenance every Tuesday, FYI. 

All site and multiplayer features tied to Steam go down, and all users in the application are forced into offline mode.

Huh. You'd have thought the error page would tell us that. Ah well. Back to refreshing!

14
General Discussion / September / October 2018 Newsletter
« on: November 06, 2018, 11:47:23 PM »
Have just published our most recent newsletter. Usually I publish to Steam first but it seems to be having a bit of a tantrum tonight, so it gets to be last for a change. All about how the interim update went, and a comprehensive roundup of what's going on in the meantime.

http://slugdisco.com/september-october-2018-newsletter-interim-update/

15
Suggestions & Feedback / Re: More diverse undergrounds
« on: November 06, 2018, 12:22:36 AM »
Sure, certainly something that could happen. We can place assets in an underground without issue, as you've seen in the spder level.

It does require extra art assets to be created, though - which is the main issue as always (time). But I do agree - particularly for future Freeplay levels, interesting features for undergrounds could be a way to add uniqueness.

Pages: [1] 2 3 ... 57