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Messages - The vegetarian ant

Pages: [1] 2 3 ... 6
1
Suggestions & Feedback / Re: mushroom farming
« on: Today at 09:21:28 PM »
So mike will my idea be possible ?

2
Suggestions & Feedback / Re: After mission's mission
« on: Today at 09:20:36 PM »
That's a joke ! humor ! and for us in france psychotic is just a small bullshit invented by freud !

3
Suggestions & Feedback / Re: After mission's mission
« on: July 18, 2018, 09:28:54 PM »
ah so I'm not the only psycothic here ;)

4
Suggestions & Feedback / After mission's mission
« on: July 18, 2018, 07:57:28 AM »
You can say I'm a little bit crazy but I'm the kind of people who likes to make every mission entirely so I always continue to play in the mission instead of going back to the formicarium so It would be funny to have something to reward the fact of staying by adding a mission after the end of the first one such as for the 1.2 black ants are going to attack the nest of slavers or for 1.1 the black ants extend their empire outside the log

5
Bugs / Troubleshooting / Re: the night/day cycle of 2.1/2.2 stop
« on: July 17, 2018, 03:13:00 PM »
I'm not coder but would there be a way to make a loop that makes it begin again when it's ended ?

6
Suggestions & Feedback / Re: mushroom farming
« on: July 17, 2018, 03:11:27 PM »
I meant only for the formicarium in the missions there would be the twices

7
Bugs / Troubleshooting / Re: First Formicarium Challenge Glitch
« on: July 17, 2018, 12:04:31 PM »
I've regularly got this problem but generally putting them on nest group and removing the pheromone marker, re put them and finally put and remove prohibition to fight and gather

8
Bugs / Troubleshooting / Re: the night/day cycle of 2.1/2.2 stop
« on: July 17, 2018, 12:01:42 PM »
yes in 2.1 the last night never ends and then I killed every single ennemy on the highlands without anyone to spawn again and the water doesn't flow back

9
Suggestions & Feedback / Re: mushroom farming
« on: July 17, 2018, 11:54:56 AM »
Maybe we could choose like for wood ants we did can choose between mortars and rapid fire and for atta we would have to choose between majors or fungus ?

10
Bugs / Troubleshooting / the night/day cycle of 2.1/2.2 stop
« on: July 15, 2018, 04:53:41 PM »
when I try to play after have won

11
Suggestions & Feedback / Re: mushroom farming
« on: July 15, 2018, 04:43:00 PM »
will we have a mushroom into the formicarium ?

12
Suggestions & Feedback / Re: Families of Bugs
« on: July 15, 2018, 04:42:32 PM »
And maybe have an upgrade of the critters like a small spider who will eat will become a medium and then a large and after a mother who will lay some small ones each times she eat and will finish by becoming an uber one

13
General Discussion / Re: Screen Shot Saturday - A Minor Issue
« on: July 15, 2018, 04:02:31 PM »
Quote
Minims, according to the devs, won't really be controllable. They just run around and tend fungus farms.
Yes but just an entry that would cross only one block that they would dig by themself to get quicklier to the food stores if as I suppose they would go to take the food we've got in the food stores to put it in the mushroom to make it grow

14
Suggestions & Feedback / Re: Spitters/Mortals
« on: July 14, 2018, 07:06:24 PM »
I think rayalot is right that's because I have a veeery weak PC that Mortars are better but I still think their abilities are so great ::)

15
General Discussion / Re: Screen Shot Saturday - A Minor Issue
« on: July 14, 2018, 07:03:47 PM »
and for the minims it would be extremely cool that they could dig very small entrances in the walls that only them and miny spiders could cross

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