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Messages - MrCed2003

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Suggestions & Feedback / Re: mushroom farming
« on: July 17, 2018, 01:28:13 PM »
Wow, never thought of that! That is a good idea.

General Discussion / Daddy Long Legs
« on: July 13, 2018, 12:43:47 AM »
The way they survive is amazing...
Totally should add it as a cool prey item.

Bugs / Troubleshooting / Re: First Formicarium Challenge Glitch
« on: July 10, 2018, 05:10:43 PM »
The issue was fixed when I did not group up my ants at the entrance. I think it might have been that the challenge itself was causing the glitch. I have been unable to spot it in any other situations.

Bugs / Troubleshooting / Re: The Outlines are WAY too Thick
« on: July 10, 2018, 05:07:40 PM »
It is the outlines in the main menu when I hover over a gamemode or settings. I am on a windows 10 computer. I will need to ask my dad what type of graphics card he put in.

General Discussion / Re: Screen Shot Saturday - A Minor Issue
« on: July 09, 2018, 01:43:31 AM »
There are many workers in the leaf-cutter society. The large ones cut leaves off of the plant, then smaller ones cut the leaf further down, and then, it becomes even smaller as another ant cuts it into smaller pieces. Then the leaf pieces are fed to the fungus, were it will then give food to the colony. The transport of the leaves also have two different workers helping out. One carries it, while the other stands guard on the leaf, fighting off parasitic wasps, hoping to lay their eggs.

Suggestions & Feedback / Families of Bugs
« on: July 09, 2018, 01:14:34 AM »
The greatest example of this would be the 2.1 level. The beetles group up and patrol their territory throughout the game. And during the night, the hermit crabs patrol along the beach, looking for food with the spiders. I would also like to point out that the spiders do not bother going after the crabs, since most of them lack the defensive and offensive traits to take them on. Another thing, the crabs look for food actually small enough to eat, only pausing to defend themselves, and maybe eat some ants.

Families would be organized groups of bugs that patrol an area either during the day or at night. (When Nocturnal/Diurnal is on) Spiders and crabs may act differently. Crabs and spiders will not form groups, they instead will hunt alone, eat corpes, or attack your or another AI's mound. Huge spiders will have spiderlings around them, so no more stupid spiderling-only raids. The huge spiders will have a small initial amount, but will give birth to more over time. Since huge spiders have the advantage of spiderlings, health, and damage, they may attack bigger prey, like hermit crabs, large Devil's Coach Horse beetles, and even their own species.

The Life of a Family

A bug spawns, it will either found a new group or join an existing one.

It then patrols the area, gathering food from bugs and letting new members join.

The family, then is attacked, by none other than the Formica ereptor, seeking more food to feed its constantly growing colony.

What is left of the family, then flees, severly injured, to find a new home with stronger members.

I think this would be easier to implement once enemy ant AI is added, because, in theory, it would just include altering some code.

Bugs / Troubleshooting / First Formicarium Challenge Glitch
« on: July 07, 2018, 11:54:20 PM »
This is a MAJOR glitch. The ants, both enemy and friendly, would just stop in their tracks, making the challenge incompletable. It happens to the ants outside of the entrances. In my second run, I tried letting the enemy ants in the hill, but they would just sit at the entrances. Once I killed them, my ants froze. The ants also seem to get stuck in the top of the entrances.
I am on:
Windows 10
Resolution: 1366 x 768

Bugs / Troubleshooting / The Outlines are WAY too Thick
« on: July 07, 2018, 09:11:58 PM »
I do not know why it keeps happening, but it is very annoying. My resolution is 1366 x 786.

Bugs / Troubleshooting / Re: Balance issues
« on: July 07, 2018, 03:39:00 PM »
Enemy ant mounds are planned to implemented when the new update comes out.  If you are playing with Formica ereptor, taking over the map is fairly easy with anything on, except maybe waves of creatures. For a real challenge, try Formica fusca.

Off Topic / Re: Ant Keepers United
« on: July 07, 2018, 03:57:24 AM »
Yes, in fact, the species are exactly the same color and size of what I guess the queen's workers would be like. These ants I noticed behave like black garden ants in every way.

Protein, sugar, ect. has been discussed before as a level balacing breaker. Perhaps protein, sugar and other food sources could boost efficiency of brood development, ant speed and other tiles. Totally agree that upkeep should stick to its definition. Three groups of thirty max level ants in enough for me to crush anything. So it does not affect me in any way. I was severely dissapointed that upkeep did not mean that I could feed my ants.

General Discussion / Re: Screen Shot Saturday - Tiny Minims
« on: July 07, 2018, 03:39:05 AM »
One could argrue that since they absorb species and what they do. They could get a hold of a few minims, and could possibly make a garden, with a few outbreaks of course since they do not really know much about it. I do not really care if we get gardens, I just thought about it for a bit and came up with this. :)

Off Topic / Re: Ant Keepers United
« on: July 05, 2018, 04:12:30 AM »
I have a queen that I brood-boosted, but I can not identify her. She is about the size of a garden ant queen, but she is orange in color.

General Discussion / Re: Movable Queens
« on: July 05, 2018, 03:48:41 AM »
The developers have discussed this before. I see no reason why we should not have her move. The developer's main concern was balancing. As far as I know, putting a queen in a different location would only affect brood-efficiency.

General Discussion / Re: Freeplay Launched! V0.122 Patch Notes
« on: July 03, 2018, 02:54:32 PM »
Yay, bugs will not go ham and attack anything in sight. Love that the bugs will worry about their lives.  :)

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