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Messages - Rayalot72

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31
General Discussion / Re: Royal Decree
« on: June 13, 2018, 06:56:08 AM »
It's a known bug where the Royal Decree upgrade doesn't function as intended.  It's unknown if this same issue occurs for Royal Guard.  We're currently waiting on a fix, probably after freeplay is worked out. 

32
Off Topic / Re: EA Hate Train
« on: June 09, 2018, 04:09:48 PM »
A part of me thinks we'll never win against them, as there will always be a few people that buy their crap, but I also think the publicity the issue is getting has hurt them significantly. 

33
General Discussion / Re: How do You Organise Your Nest?
« on: June 09, 2018, 04:07:29 PM »
I do my ants in perfect hexagon chambers of 19, so I can fully upgrade all of them to level three without one being stuck at level two. This is my strategy for formicarium and the other levels except when I'm playing on insane difficulty.

I as well, although I also use 4 and 5 sided chambers of 37 and 63ish if I need a lot of ants. 

Otherwise, it depends heavily on what the level is, as if I don't need upgrades I'll generally prefer to just have a lot of ants. 

34
Suggestions & Feedback / Re: Siafu, King of the Ants
« on: June 05, 2018, 04:23:01 AM »
They've mentioned plans for driver ants before, but it's unknown if that plan has/will change, or if they'll be anything like what's in the real world. 

35
The color only determines what the Formica Erepta will be?  ;)

Yep.  Everything that spawns is *always* red for some reason (what you start with actually gets default coloration). 

36
Bugs / Troubleshooting / Re: Unable to access 2.1 or 2.2
« on: June 04, 2018, 06:20:06 AM »
Thanks for the info on joining the beta branch.

For the greyed out mission button:
I have tried selecting all of the different difficulties, but it has no effect on the greyed out button to launch the mission. If I try to click the greyed out button whilst having selected a difficulty option, it merely closes that particular mission select.

Thanks-
Nate

Oh, Mike's right, you have to click one of the two icons for ants.  They should appear as little pictures beside the difficulty. 

37
The amount of posts you make.  It's a sort of rank for veteran posters. 

38
Suggestions & Feedback / Re: New Resources
« on: June 02, 2018, 06:02:07 PM »
One big issue is that this would completely break level balance. 

One big plus is that this would fix a lot of the upgrade problems.  Currently, it's only worthwhile to spam lvl 1 in most cases, and never upgrade anything unless you're making full use of mortars.  This would mean that the hatching and construction cost of new ants could be converted into carbs, while protein could be all about upgrading. 

39
General Discussion / Re: Who would make the better any queen?
« on: June 02, 2018, 03:43:31 AM »
I can see that.  Does this mean that the dev team is the multi-faceted picture of a single organism?

40
General Discussion / Re: Who would make the better any queen?
« on: June 01, 2018, 06:07:13 PM »
What traits are ideal in an ant queen? 

Probably depends on which of them eats the most. 

Also, if Mike doesn't have any kids yet, then John is clearly winning (although 1 is still abysmal for ants, assuming it's his first). 

41
Suggestions & Feedback / Re: Invasion!!!!
« on: May 30, 2018, 06:04:02 PM »
We are getting this when they get the skirmish AI working. 

42
General Discussion / Re: Helping
« on: May 30, 2018, 06:03:02 PM »
Find bugs, come up with ways to repeat them, and report them. 

43
Bugs / Troubleshooting / Re: Ants not hatching
« on: May 30, 2018, 01:57:13 AM »
Did you have workers placing eggs? 

44
Suggestions & Feedback / Anti-ranged enemies
« on: May 30, 2018, 12:44:00 AM »
I think we could use some. 

Possible implementations: 

  • A long reaching attack that can hit ants that are farther back. 
  • The ability and AI to run past ants in melee. 
  • AI on a ranged attacker that randomly switches between targets in range. 
  • A ranged attack on more than just wood ants

Currently, the game immensely favors the use of wood ants in every situation, as almost every enemy will have anti-melee abilities, but not one of them has anti-ranged abilities.  The anti-ranged ability currently implemented is in mortars, which mostly target the closest enemy anyway, while it can't even be encountered with splash damage as an enemy. 

45
Suggestions & Feedback / Re: Freeplay's core problem
« on: May 28, 2018, 05:48:41 PM »
28 survivors for the black ants. 

80 black ants (lvl 1) vs 50 workers (lvl 1) + 50 rapid-fire (lvl 1)

I'd like to see you make an equal food arrangement where black ants lose. 

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