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Messages - Rayalot72

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301
Suggestions & Feedback / Re: Keep up the unique enemy design
« on: December 17, 2017, 07:23:51 PM »
I could definitely see those being very fun to work around or with, especially in an insane mode strategy. 

302
Suggestions & Feedback / Re: Question/observation about the mortar ants
« on: December 17, 2017, 07:21:03 PM »
"Mortar" purely refers to their arcing attack. 

Rapid fire is meant to be more accurate, with support capability. 

Mortars require enemies to be held in place, and they're best at fighting hoards. 

You seem to be describing them as if they're useless, but I don't think you've played 2.2 insane.  Mortars at lvl 3 are both necessary, and extremely powerful on that level, and take out as many as 20 enemy ants in one volley. 

303
General Discussion / Re: Disappointed with Ant Upgrades..
« on: December 17, 2017, 06:36:58 PM »
The shooters are not the issue.  The entire point of wood ants is that all of your damage is in formic acid, but that the ants capable of using it are all glass cannons. 

The real issues with soldiers are two things: 

1) Their health per food ratio is not enough to compete with worker spam, especially when factoring in the high damage of some enemies.

2) Their lvl 3 bonus increases attack speed, and thus damage, which goes against what they're supposed to be made for, and has no chance of competing with spitters. 

304
General Discussion / Re: Screen Shot Saturday - Screenshot Mode Thread!
« on: December 17, 2017, 04:53:41 PM »


Terror of the shoreline!

305
General Discussion / Re: Disappointed with Ant Upgrades..
« on: December 17, 2017, 04:50:30 PM »
Remember with the maximum of 25% damage in one hit at lvl 3 or something that the wolf spiders also have venom, so that should be taken into account when attempting to make workers obsolete as tanks. 

At the same time though, I really wouldn't mind workers being efficient tanks, as long as the soldier ALSO had their place in an army (unlikely currently, where they have no place in 2.1 or 2.2). 

306
General Discussion / Re: Ants need ramps
« on: December 17, 2017, 05:49:31 AM »
Tbh, a fully open map would be extremely boring.  The limited navigation simply makes a part of the game, for better or for worse. 

307
News and Announcements / Re: 0.1142 Change Log
« on: December 17, 2017, 05:47:17 AM »
Not sure why challenge 1 is considered problematic.  I've managed to complete it with fairly minimal requirements https://www.youtube.com/watch?v=PWtc3kJgWhY

Ah, so devour is what was giving spiders healing!  I had wondered what was causing it, and now I know ^_^

308
Suggestions & Feedback / Re: My Suggestions
« on: December 17, 2017, 05:35:44 AM »
"Release" sounds like what freeplay is planned to be.  I believe they mentioned that you could import your formicarium. 

309
General Discussion / Re: Disappointed with Ant Upgrades..
« on: December 17, 2017, 04:57:01 AM »
Wood ant melee need a special ability like ignoring death for 5 seconds at lvl 3, as that would make them far more worthwhile when using them to tank the tiger beach beetles and wolf spiders. 

Workers currently don't really need adjustment imao, except for their upgrades.  They're plenty useful in harvesting or economy teams, especially if you're growing the colony's size, Their upgrades just really need to make them better at these tasks, which would diversify the ant type into lvl 1 harvesters and lvl 3 nest management

310
General Discussion / Re: Starting a Hardcore Guide/Walkthrough
« on: December 16, 2017, 11:37:39 AM »
Oooh, link?

311
General Discussion / Re: Starting a Hardcore Guide/Walkthrough
« on: December 16, 2017, 05:09:24 AM »
I think I'll simply raise my volume a little.  For the standard Youtube volume, I find that my voice is best audible at max, so I'll probably increase it so that the sweet spot is more around the middle of the slider. 

Thanks for the feedback!

312
General Discussion / Re: Disappointed with Ant Upgrades..
« on: December 16, 2017, 05:06:04 AM »
Yah, I feel like upgrades need some more incentive. 

In particular, the warriors in 2.1 and 2.2 are a joke, as their HP isn't enough compared to the equivalent worker spam, and spitters are always going to be better at DPS. 

Warriors in particular could really use some more strength.  Damage is useless, even with lvl 3 attack speed, so they could really use far more HP upon improvement to make them highly desirable. 

A potential balance between numbers and upgrades:  Upgrades allow for special abilities at lvl 3, and for greater health pools that are over double that of the previous upgrade.  However, spamming numbers will provide more net DPS since that stat does not increase per upgrade at the same rate of any single ant (10 HP 5 DMG upgraded -> 23 HP 8 damage; 10 HP 5 DMG add one -> 20 HP 10 damage).  The more of these differences you make in a large army, the more significant it will be.  Different ant species could reverse this, gaining the most HP from spam, and the most damage from upgrades. 

313
General Discussion / Starting a Hardcore Guide/Walkthrough
« on: December 16, 2017, 04:51:22 AM »
The video for 1.1 is https://www.youtube.com/watch?v=xqyFbL2Miek

Using OBS.  If anyone knows how I might work out the buzz, it'd be much appreciated for if I redo 1.1 with Balanite's strategy. 

Any feedback on volume and other factors would be appreciated. 

I'd also like some help with 1.2.  I can't see to figure out how to win this on insane, let alone with challenge.  I essentially need to know how people went about doing this so that I can repeat it on video. 

I intend to feature several forum names based on where I developed my strategies from.  I'd like to know who would prefer not to be mentioned by name, in the case that you don't want credit for whatever reason (I'll just reference Anom).  Balanite is currently the only person who's name is featured, with their alternative strategy in the description, but Stewster helped loads with 2.1 and 2.2 and I'd like to know if they'd be fine with credit. 

314
General Discussion / Re: An XMas gift?
« on: December 16, 2017, 04:50:24 AM »
Actually it's a mix.  Part of it was a result of Christian holidays, but the date was actually modified to attract pagans who would otherwise not convert, as the holidays were more familiar (this is due to the cultural aspects of religion, where it's only partially actual belief, while a lot of it is the community surrounding the faith). 

315
Suggestions & Feedback / Re: Keep up the unique enemy design
« on: December 16, 2017, 04:04:12 AM »
How does that "corpse feast" work btw?  I notice that spiders heal seemingly randomly.  Is this a reward for their kills, or something totally different? 

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