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Messages - Rayalot72

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I believe their official statement was January or February for freeplay, next modes around March. 

Suggestions & Feedback / Re: Save
« on: December 23, 2017, 10:58:42 PM »
Ensiege, what is your tank unit (that takes damage instead of spitters)?

Suggestions & Feedback / Re: Freeplay Idea: "Hero" ants
« on: December 23, 2017, 10:05:07 PM »
The idea isn't that the player should make them, but rather that the AI would be able to get them based on a frequency the player decides before starting a freeplay game.  This would, again, serve a similar purpose to the extra strong bugs John was suggesting, only they'd work for an ant colony working with other ants. 

Suggestions & Feedback / Re: Freeplay Idea: "Hero" ants
« on: December 23, 2017, 12:25:04 PM »
Ants don't have generals and heroes, they don't work that way.

I literally just said that that's not what I actually mean.  I just mean they're a stronger enemy to make combat more interesting, but I got the IDEA from actual hero/general units from other games. 

The issue with just an interesting unit list is that you'd need to set up the ereptor colony you fight against.  It would be much easier to simply have stronger varieties of whatever species you set the other colonies to (black ants, wood ants, bull ants, etc.). 

We're not even sure we'll be able to fight against ereptors to begin with. 

Suggestions & Feedback / Re: UI Issues
« on: December 23, 2017, 06:53:09 AM »
CTRL and ALT show tile upgrades and health bars via button press automatically (just controls information, I'd actually like the option to see HP bars under specific conditions). 

Suggestions & Feedback / Re: Freeplay Idea: "Hero" ants
« on: December 23, 2017, 06:50:51 AM »
I know there's stronger species, but I was thinking more individuals that stand out among their pack of otherwise normal ants. 

Also note that I don't view them as actually being a "hero."  It's more of reference to other RTS or turn-based strategy games that have that kind of style of unit (civ 5 has great generals, admirals, merchants, scientists, etc.; some games have a hero unit boost the stats of whoever they're grouped with, or simply as a stronger unit that has boostable stats)

Suggestions & Feedback / Re: Freeplay Idea: "Hero" ants
« on: December 23, 2017, 01:36:37 AM »
This is freeplay only. 

The blinking I could see being a nope, but stronger ants that can spawn I still think would be quite fun.  They'd at least make the enemy colonies far more interesting to fight against. 

Suggestions & Feedback / Freeplay Idea: "Hero" ants
« on: December 22, 2017, 10:49:03 PM »
This is something I came up with when thinking about John's idea to make stronger-than-normal bugs spawn in freeplay.  What if different colony types could spawn a "hero" based on the start-up settings, and these would simply be much more powerful versions of normal ants, like a kind of boss mob (a black ant that has abnormally high HP with increased speed and damage; a rapid-fire ant that's harder to kill and has the slow bonus active; etc.). 

I'd also quite like giving some overpowered enemy the ability to blink either out of danger or into an unsuspecting victim. 

General Discussion / Re: An XMas gift?
« on: December 22, 2017, 10:42:59 PM »
Freeplay.  It sounds to me as if John does plan on finishing the Skirmish AI, although don't take my word for it since they might also go for simply scripted events. 

We're not getting over Christmas sadly, but I think their planned release was going to be January or February. 

Bugs / Troubleshooting / Re: Ants moving to bottom left of the surface
« on: December 22, 2017, 03:55:15 PM »
Yes actually, I noticed that when recording a 2.1 Insane guide.


41:15 you can see me move the pheromone inside, and notice the ants a minute later. 

General Discussion / How Does Venom Work?
« on: December 22, 2017, 12:42:13 AM »
This is a general question I had, as I wasn't really sure the mechanics of venom.  Does it stack damage, stack duration, or not stack at all? 

I'm mostly wondering since it's a feature on spitters in the formicarium, and I'm unsure which upgrade is better.  I'm also wondering how the spider venom ends up playing out, as it's possible that multiple bites will be less effective compared to spiders attacking several different individuals. 

Try moving the ants underground.  This actually happens to me loads when I spam wolf spiders, but when I look overground to see what the red dot is it starts moving.  Not really sure what causes it, but it might be some weird thing with the AI or something. 

Suggestions & Feedback / Re: EotU OST/Soundtrack
« on: December 21, 2017, 05:39:32 PM »
Dang, I'll have to be patient then.  The 3.1 and 3.2 will keep me desperate. 

Suggestions & Feedback / EotU OST/Soundtrack
« on: December 21, 2017, 05:32:58 PM »
I actually love the music, especially that jazzy formicarium combat theme. 

Will we ever get access to those, and when should we expect it?  I'd make unlisted videos myself, but OBS butchers the sound quality a little bit. 

General Discussion / Re: Is Insane Mode Possible?
« on: December 21, 2017, 05:19:01 PM »
You can also bait the spiders into walking near the queen by making as many brood chambers as possible.  To do this, simply make a checkerboard ring of speed, food, speed, food, etc.

I haven't tried it yet myself, as I typically end up with spiders nearby enough to fight anyway, but it might be quite useful to some people (just be careful not to do this too much, or your army could end up dying too fast). 

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