Register
Login

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Rayalot72

Pages: 1 ... 20 21 [22] 23 24 25
316
General Discussion / Re: Starting a Hardcore Guide/Walkthrough
« on: December 16, 2017, 05:09:24 AM »
I think I'll simply raise my volume a little.  For the standard Youtube volume, I find that my voice is best audible at max, so I'll probably increase it so that the sweet spot is more around the middle of the slider. 

Thanks for the feedback!

317
General Discussion / Re: Disappointed with Ant Upgrades..
« on: December 16, 2017, 05:06:04 AM »
Yah, I feel like upgrades need some more incentive. 

In particular, the warriors in 2.1 and 2.2 are a joke, as their HP isn't enough compared to the equivalent worker spam, and spitters are always going to be better at DPS. 

Warriors in particular could really use some more strength.  Damage is useless, even with lvl 3 attack speed, so they could really use far more HP upon improvement to make them highly desirable. 

A potential balance between numbers and upgrades:  Upgrades allow for special abilities at lvl 3, and for greater health pools that are over double that of the previous upgrade.  However, spamming numbers will provide more net DPS since that stat does not increase per upgrade at the same rate of any single ant (10 HP 5 DMG upgraded -> 23 HP 8 damage; 10 HP 5 DMG add one -> 20 HP 10 damage).  The more of these differences you make in a large army, the more significant it will be.  Different ant species could reverse this, gaining the most HP from spam, and the most damage from upgrades. 

318
General Discussion / Starting a Hardcore Guide/Walkthrough
« on: December 16, 2017, 04:51:22 AM »
The video for 1.1 is https://www.youtube.com/watch?v=xqyFbL2Miek

Using OBS.  If anyone knows how I might work out the buzz, it'd be much appreciated for if I redo 1.1 with Balanite's strategy. 

Any feedback on volume and other factors would be appreciated. 

I'd also like some help with 1.2.  I can't see to figure out how to win this on insane, let alone with challenge.  I essentially need to know how people went about doing this so that I can repeat it on video. 

I intend to feature several forum names based on where I developed my strategies from.  I'd like to know who would prefer not to be mentioned by name, in the case that you don't want credit for whatever reason (I'll just reference Anom).  Balanite is currently the only person who's name is featured, with their alternative strategy in the description, but Stewster helped loads with 2.1 and 2.2 and I'd like to know if they'd be fine with credit. 

319
General Discussion / Re: An XMas gift?
« on: December 16, 2017, 04:50:24 AM »
Actually it's a mix.  Part of it was a result of Christian holidays, but the date was actually modified to attract pagans who would otherwise not convert, as the holidays were more familiar (this is due to the cultural aspects of religion, where it's only partially actual belief, while a lot of it is the community surrounding the faith). 

320
Suggestions & Feedback / Re: Keep up the unique enemy design
« on: December 16, 2017, 04:04:12 AM »
How does that "corpse feast" work btw?  I notice that spiders heal seemingly randomly.  Is this a reward for their kills, or something totally different? 

321
General Discussion / Re: An XMas gift?
« on: December 16, 2017, 12:00:50 AM »
Mike talked about this in another thread. 

They almost had a skirmish AI, but didn't want to put resources into it yet.  We may get it later. 

322
General Discussion / Re: Is Insane Mode Possible?
« on: December 15, 2017, 07:35:40 PM »
Do you know how to prevent mic buzzing? 

323
General Discussion / Re: Cloud save ?
« on: December 15, 2017, 07:03:00 PM »
I'd look into a guide for moving steam save files.  Just put them on a stick or email them to yourself. 

324
Bugs / Troubleshooting / Re: Food bug
« on: December 15, 2017, 11:02:12 AM »
The food is up top.  It's dropped in. 

The challenge doesn't start until it's selected in the menu with all of the missions, so there is no punishment for opening the outside. 

325
General Discussion / Re: Is Insane Mode Possible?
« on: December 13, 2017, 04:58:29 PM »
No clue how to make videos here, although I could always try some random software.  I'll have to give OBS a look in over the Christmas break. 

326
General Discussion / Re: Species food/enemies/ants
« on: December 13, 2017, 02:49:51 PM »
Brilliant I would just really love to see ant versus termite action the age old conflict, as well as other colony insects like wasps and bees but the titans sound cool by the way love this game I have searched for a decent ant game for an eternity and this is the best so far.

Someone's been watching that BBC earth!

327
General Discussion / Re: Is Insane Mode Possible?
« on: December 13, 2017, 02:48:01 PM »
Woo!  You've got this. 

328
General Discussion / Re: Tips and Tricks
« on: December 13, 2017, 12:00:49 AM »
As testing experience has demonstrated, within the 2.1 and 2.2 levels it is more food efficient to rely on workers for tanks instead of soldiers, with all the DPS put into spitter ants. 

This would seem to be, in part, due to the fact that many strong enemies will oneshot most ants, but are required to swap targets multiple times in the case of getting a kill.  There's also the aspect of respawn times.  When cycling through 10 workers, you'll get a consistent flow, while 4 soldiers might die and leave your spitters to get cut down during the time the larvae pupate. 

Spamming sheer numbers of lvl 1 also seems to be effective in the case that you can afford their respawn costs.  This typically will net you more HP and damage than you'd get with upgrades.  Upgrades should thus only be put into lvl 3 abilities, particularly with mortars being significantly better with AoE. 

329
General Discussion / Re: Is Insane Mode Possible?
« on: December 12, 2017, 11:36:31 PM »
2.2 also out of the way!



2.1 was indeed far more difficult.  This really just required that you started up well, harvesting the aphids with small teams right after getting the shrimp to the west, and then using the nest team to get the beetles in the back. 

Not world first obviously, but these images should prove that it can be done for anyone that questions. 

I quite like the balance of insane tbh.  It's difficult to the point that it's practically impossible unless you can figure out the optimal strategy, making it a community achievement to be able to tell others how to do it. 


330
General Discussion / Re: Is Insane Mode Possible?
« on: December 12, 2017, 11:32:08 PM »
Congrats, Rayalot. I managed to get my ass kicked by the wolf spiders on night three again. 90 workers gone in 10 seconds. I had only 30 spitters though, so maybe I just need more bodies to throw in hungering maws.

I'll try again tonight.

Yah, the balance needs to be so that you still have bodies, but you also have damage.  45 spitters was what won me it, as I was able to kill the spiders fast enough to prevent them from overwhelming me once they started pushing into my main force.  Also make sure you have food for resupply, as that second wave of eggs can save a game. 

EDIT:  You fighting them outside or inside?  There might actually be an advantage indoors since you're using rapid fire instead of mortars.  Indoors, you get a chance to take them on a few at a time, which may be what you need to get the win. 

Outside simply always seemed easier to me since you delay them, and mortars nuke them down super fast, but with insane those strategies aren't nearly as viable it would seem. 

Pages: 1 ... 20 21 [22] 23 24 25