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Messages - Rayalot72

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General Discussion / Re: Is Insane Mode Possible?
« on: December 11, 2017, 01:56:52 PM »
2.1 was the most fun I had so far it took quite a bit of trial and error but once you survive night two you should be strong enough to steamroll the beach and clear the entire level besides the bottom of tier 1 and 2 those beetles will take too much time. I used rapid fire for it.

How much did you upgrade your ants?  Apparently spamming lvl 1 rapid fire seems to be quite effective, but I'm unsure if it's optimal atm. 

Did you use soldiers or workers as tanks? 

Suggestions & Feedback / Re: Food Economy & Workers
« on: December 11, 2017, 01:43:43 PM »
In 2.1 and 2.2 you don't need to build soldiers at all. The Formica rufa shooters are so ridiculously overpowered that all you need is a mass of workers to stop enemies for a second so the shooters can nuke them off the face of the universe.
With the shooters having over ten times the DPS of the soldiers there is literally no reason to ever build a single soldier unless you have tons of spare ressources.

Are 5 workers better than 2 soldiers then?  I spam lvl 1 soldiers as tanks typically.  Their health pool is the only reason I buy them, while upgrading them gives me less net HP than buying new ones. 

General Discussion / Re: Tips and Tricks
« on: December 11, 2017, 02:30:45 AM »
An important one I forgot: 

Speed tiles boost your upgrade progress for adjacent tiles, while they take from all tiles to upgrade as well.  This can be extremely useful in maxing out an army on the edge you enter from, or if they're positioned in a way that makes them impossible to upgrade without adding more tiles of the same type. 

No need to spend 50 on a soldier that will get left at lvl 2 when you can just invest 5-10 food into making and upgrading a speed tile. 

Despite being a core mechanic, this one has been significantly overlooked by most people on Youtube, and I only discovered it accidentally when trying to decide if I wanted to put speed tiles to any use. 

Will we be getting a 4.1 and 4.2 as well, or will those be much later? 

General Discussion / Re: Is Insane Mode Possible?
« on: December 11, 2017, 02:14:56 AM »
Do you guys have a way of seeing completions gamewide, or does a win need to be posted? 

Has there been a 1.2 insane win?  I'm quite curious as to how they did it...

2.2 seems like to may be possible, but it would require you to get as many lvl 3 maximum mortars as possible D2. 

What qualifies as evidence?  I'd like to provide it if I ever get the time to push through one (although I'm skeptical that, if get past the points I'm stuck on now, I'll lose at a later and more insurmountable point). 


The first two images do the best job of showing how the pheromone location is displaced from different angles, indicating that it is indeed above the ground. 

If you can't find it ingame from the images, just spam pheromones in a vertical line while centered on the nest entrance, and then move around to see if any of them move off the line.  That should indicate where the platform is. 

Hope that helps!

General Discussion / Re: Is Insane Mode Possible?
« on: December 10, 2017, 07:01:28 PM »
I know, they don't provide enough food to give me a win though.  I actually rely on them to beat hard. 

Welcome to the Colony / Re: Howdy from the Frozen North...
« on: December 10, 2017, 05:55:03 PM »
You can't get ant queens by mail?  Assuming it's not a legal thing, I think Ants Canada ships them (company that sells ant-related products, and which also has a Youtube channel with some massive colonies). 

And on the sixth day, God created ant in his own image, and gave them dominion over the earth and all of its creatures.  Amen. 

Welcome to the Colony / Greetings from Northern Kentucky
« on: December 10, 2017, 05:48:39 PM »
We got some snow yesterday, it was pretty neat.

I'm really enjoying the challenge of beating hard mode so far, and I've managed every mission by now!  I'm hyped for the new challenges that will come in the future. 

KFC is just another fast food restaurant here.  It's really just like if it were in any other state. 

General Discussion / Is Insane Mode Possible?
« on: December 10, 2017, 04:39:14 PM »
1.1 I have beaten on insane. 

1.2 I can't keep up with the slavemakers, and I ultimately lose since I can't harvest food quick enough with the rapid waves taking out most of my brood chambers. 

2.1 I can't seem to get enough food by N1 to take on W3, with 6 crabs. 

2.2 I have a lot of food troubles, as I can't seem to properly defend the aphids N1.  I have ideas for using the underground for all my food, but other than that I struggle to get powerful enough fast enough. 

General Discussion / Re: Royal Guard or Decree? which is better
« on: December 10, 2017, 07:03:53 AM »
If you only expect to lose by running out of food, take royal guard and the map-wide confusion.  This will do a full restore as long as eggs are in place, and give you some time plus additional help to clear anything around. 

If you want a fail-safe for being in a critical position where you're losing, royal decree is better since it provides a constant supply of reinforcements, and then immunity is typically effective for this since it allows the queen some breathing room while the egg chambers pump out units.  Confusion can also work though, as it would give you time to take back the area without opposition. 

General Discussion / Re: Tips and Tricks
« on: December 10, 2017, 06:57:00 AM »
1) Wolf spider AI causes them to go to brood chambers first, and the queen second, but this entire behavior can be prevented if the spiders are kept outside, making it a decent strategy to intercept them on the way to the entrance of the nest. 

2) In the 2.X missions, the warriors are not worth upgrading.  You get a lot more health from having 9 lvl 1 warriors vs 3 lvl 3 warriors.  The damage does get a pretty substantial increase at lvl 3, as this gives them increased attack speed, but since wood ants get spitters, you will always get the most damage out of your food by investing it into the ranged attackers, and putting anything that goes into warriors into having the highest health pool possible.  You want your warriors to be about stalling the enemy so that your spitters can do all the dirty work.  Having multiple is also quite efficient when fighting wolf spiders, as they will generally oneshot anything they come across anyway, so having numbers will enable a longer stall time while the spider swaps between 15 targets instead of 5. 

3) Rapid fire is quite efficient for casual play, especially 2.2 for fighting ladybugs, but otherwise mortars are always going to be better if you get as many as possible to lvl 3, as they will be able to wipe out most enemies quite quickly if they are grouped up, while their damage is substantial enough that killing things one at a time is still extremely effective. 

4) Workers can be used in situations with limited time (1.2, 1.1 and 1.2 challenge mode), or distant food (2.1 and 2.2), as they can collect food while you continue to do other work with more combative units, although make sure to turn combat off. 

5) Any workers that you would normally put in your nest group, move to group 1 and set to no combat.  This will make them far more capable of clutch victories, as they will now focus on bringing back a dead army instead of fighting and dying if something reaches the queen (although they can still get attacked, and thus this isn't a perfect solution). 

6) Count up how much food it will take to restore all of your combat-oriented ants (max soldiers * 5).  Make sure to keep your food at a level that is at least twice this, as having multiple of a smaller army is far better than wasting it on a large army that can't be restored after death.  Also keep close track of what food you expect to be incoming, and how long you need it to last. 

7) Devil's coach horse larvae and adults are fairly threatening in the 1.X missions, but in the 2.X missions you can expect them to be far easier to deal with, as you are not limited to only lower damage melee units. 

8) A food tile stores 10, the first upgrade adds 30, and the second upgrade adds 40, totaling at 100 per tile when maxed.  It is thus better to upgrade existing food storage than to make more of it. 

Suggestions & Feedback / Gather/Combat Options for the Nest Group
« on: December 10, 2017, 06:36:57 AM »
I tend to have a lot of wipes due to worker ants fighting and dying when I want them on full-time egg duty. 

My solution to this is pretty simple, I move all nest workers to group 1 and set it to no combat.  This is someone of a bother, however, and it would be great if I could just decide on those setting within the nest group.  I especially feel it pretty bad on missions like 2.2, where you really need the extra set of ants. 

General Discussion / Re: Fatter Acts
« on: December 10, 2017, 06:28:37 AM »
I too, would like to see 3 missions a chapter, although I'm also fine with much of anything that allows the game to be put out in the best condition. 

I'd also settle for bonus missions after the full release. 

General Discussion / Re: Level2
« on: December 10, 2017, 06:27:10 AM »
Your starting process should vaguely be: 

Collect seeds above, and weavile larvae in the top right (?s), and then some of the seeds below.  You can get all of these without running into enemies.  At this point, make about 6 black ant soldiers.  Two waves of all 6 soldiers is enough to kill a single spider, which should help you to collect more food and make more ants. 

You can see healthbars via ALT or the options menu. 

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