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1
Suggestions & Feedback / Re: After mission's mission
« Last post by Redmoth27 on Today at 01:15:42 AM »
What!? I'm not a psychopath is there some miss translation or something?  :(
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Suggestions & Feedback / Re: After mission's mission
« Last post by The vegetarian ant on July 18, 2018, 09:28:54 PM »
ah so I'm not the only psycothic here ;)
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Suggestions & Feedback / Re: After mission's mission
« Last post by Redmoth27 on July 18, 2018, 04:15:42 PM »
Sounds very fun and interesting. I remember I asked that a while ago. :D
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Suggestions & Feedback / After mission's mission
« Last post by The vegetarian ant on July 18, 2018, 07:57:28 AM »
You can say I'm a little bit crazy but I'm the kind of people who likes to make every mission entirely so I always continue to play in the mission instead of going back to the formicarium so It would be funny to have something to reward the fact of staying by adding a mission after the end of the first one such as for the 1.2 black ants are going to attack the nest of slavers or for 1.1 the black ants extend their empire outside the log
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Bugs / Troubleshooting / Re: the night/day cycle of 2.1/2.2 stop
« Last post by Mike on July 17, 2018, 11:14:57 PM »
I'm not coder but would there be a way to make a loop that makes it begin again when it's ended ?

Sure, it's quite possible. Just needs a few hours of rearranging things to get it working - and right now the guys are elbows-deep in leaf cutter work, so it's not really worth their while dropping that when they're in the swing of things.

Good chance this could happen, but the guys want to focus on the plan for now.
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Suggestions & Feedback / Re: mushroom farming
« Last post by Mike on July 17, 2018, 11:10:27 PM »
Freeplay with Atta is going to be so weird, if at all possible. The dead insects can't give you food, so are the landmarks all going to be redone into leaves?

The current line of thinking is that if you play as leaf cutters in Freeplay, the food-dropping landmarks will instead be leaves of various configurations. There will still be infestation landmarks, since enemies will still attack the leaf cutters even if the leaf cutters don't eat them.

I'm hoping the devs do it so that the rainforest map (I'm assuming it will come out for free play with 3.1 and 3.2) is rich with leaves for leafcutters but other non-fungus farming species would still be able to survive there because of enemy insects. However, on the beach map, there would be no leaves, or maybe some landmarks with leaves making them very rare. This would make it realistic so it would be very hard to survive as leaf cutters on a beach.

Freeplay is still going to be entirely customisable so if you want to go ahead and play as leaf cutters on the beach with readily available food sources, you can. However, you may notice a currently ghosted-out option in Freeplay - "Setup". The idea here is that there will be a multitude of presets, for example one might be called "Rain Forest Leaf Cutters" which will have a realistic setup for leaf cutters in a rain forest map.
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Suggestions & Feedback / Re: The Rotting Log Map
« Last post by Mike on July 17, 2018, 11:08:42 PM »
The beach underground and rotting log underground are pretty similar (I think there may be some slight lighting changes). It's probably not going to be added with leaf cutters but maybe after that, are there any plans for making a surface map for the Rotting Log? There are a ton of cool possibilities for a rotting log map. If one is ever added to the free play, maybe mole crickets from the surface could, after a period of time, burrow into the player's nest.

No plans currently - our next levels will be in a rain forest environment. However, if things are still going well after full release we're likely to continue adding new stuff, and I don't see why a temperate forest setting couldn't be part of that one day.
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Suggestions & Feedback / The Rotting Log Map
« Last post by Buffalo981 on July 17, 2018, 09:48:01 PM »
The beach underground and rotting log underground are pretty similar (I think there may be some slight lighting changes). It's probably not going to be added with leaf cutters but maybe after that, are there any plans for making a surface map for the Rotting Log? There are a ton of cool possibilities for a rotting log map. If one is ever added to the free play, maybe mole crickets from the surface could, after a period of time, burrow into the player's nest.
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Suggestions & Feedback / Re: mushroom farming
« Last post by Buffalo981 on July 17, 2018, 09:29:37 PM »
I'm hoping the devs do it so that the rainforest map (I'm assuming it will come out for free play with 3.1 and 3.2) is rich with leaves for leafcutters but other non-fungus farming species would still be able to survive there because of enemy insects. However, on the beach map, there would be no leaves, or maybe some landmarks with leaves making them very rare. This would make it realistic so it would be very hard to survive as leaf cutters on a beach.
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Suggestions & Feedback / Re: mushroom farming
« Last post by Raptorofwar on July 17, 2018, 07:45:51 PM »
Freeplay with Atta is going to be so weird, if at all possible. The dead insects can't give you food, so are the landmarks all going to be redone into leaves?
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