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General Discussion / Re: Problems with Formicarium challenge Number 1
« Last post by Dionaea on March 21, 2018, 06:16:53 PM »
Soccer do you have a screenshot of your tunnel system? Sounds interesting
Off Topic / Re: Help please!
« Last post by Serafine on March 20, 2018, 12:27:34 PM »
Our NZ antkeepers say it is most likely some Iridomyrmex species.
Off Topic / Re: Help please!
« Last post by Serafine on March 20, 2018, 12:16:33 PM »
You're in no hurry, you won't need an outworld for at least another 4 weeks (probably more like 6 weeks) after the queen laid first eggs, eggs take a pretty long time to develop into adult ants.

Plastic containers do fine for the start, you could also use an aquarium later.

Here are some helpful videos:

Here's a good video on how to build a cheap nest:
Suggestions & Feedback / Re: More Ways to Get Food in the Formicarium
« Last post by Talon on March 19, 2018, 10:04:36 PM »
I'd like to see Mission X.3 and X.4. After the 20th replay of 1.1, 1.2, 2.1,2.2 I'll need
variety or a longer period pause.
Off Topic / Re: Help please!
« Last post by TurtleDuDe48 on March 19, 2018, 07:13:35 AM »
alright, so i caught the queen around early january, in newzealand, auckland.

any suggestions for what i could use as an outworld? i dont have too many things in my house currently
Suggestions & Feedback / Re: 6 hours play : feedbacks
« Last post by Serafine on March 18, 2018, 10:07:01 PM »
- How the population is managed. I hate pop limit, and especially in a STR. And i hate the system "you have X max ant, you have larva ready, when an ant dies you get a new one after X seconds"
There is no hard pop limit in the missions only in the formicarium (because otherwise the challenges would be a joke).

I find the unit production/pop mechanic they did quite elegant. What would have been the alternative? Command & Conquer style with the queen essentially being a vehicle factory? That doesn't really work well.

- You can basically let 7 workers do all the job into the colony. It's not enough, and it's not reallistic.
There are some ant species that never reach 100 workers on a colony and they can do the stuff quite fine.
Also just play the missions, 7 workers might be enough to do 1.1 but in 2.1 and 2.2 you will utterly fail with just 7 workers.

- I want mutiplayer and colony versus colony mode like any STR over "survival" things
Yes, we all want multiplayer but currently there simply isn't enough content (= ant species) for an actually interesting gameplay. They also need the rebalance the F. rufa units, the soldiers are useless and the shooters are just ridiculously overpowered.

- Add war fog
Fog would be nice (especially for multiplayer) and might actually be implemented into the game but for the current missions it isn't required and wouldn't really work either.

- I'd like to see like 4-5 type of ant for every species, not especially the "standard" worker/fighters thing, but like give us the ability to "upgrad" some nursery spot for ant with better starts (for species without dimorphysm, like step 1 = underfeeded ant, step 2 = normal, step 3 = well feeded big ants, like what you can see in nature). It's almost already the case but i don't know who's who.I'd like to be able to "sort" my ants by power / capability
WTF are underfed ants? The minors and majors aren't worse or better fed ants, they are different phenotypes with different traits and roles within the colony.
Even super well-fed colonies will still produce tiny workers to care for the brood because majors are a bit of wasted resources on that task.

- Remove the max population.
There is no hard pop limit in the missions only in the formicarium (because otherwise the challenges would be a joke).

- I'd prefer -by far- a system with continuous population growth. Like every nursery produce 1 ant every X secondes. It's a bit... weird to see larva and pupe ready to get an ant but... not giving it at all as long as you don't lose an ant.
I like the way the handle unit building and replacement although they're not really using the full potential of the tile system.

- A step by step breed growth. Like the total cost is 20 food point. The egg take X seconde to go to larva. Then the larva wait 4 food and will go larva2 after X sec. Then larva2 wait 4 food to go to larva3. Then larva 3 need 4 food to go to larva4. Then larva4 need 4food to go to pupae... and after the last X sec it gives you a working new worker.

This will require the player to have WAY MORE active worker in the colony in order to manage the breed, making it more realist and more tight to manage.
This has actually been suggested a few times already and I hope we one day get something like it. Having to feed for each instar would be pretty cool and prevent those infamous F. fusca soldier colonies.

- make ants age. After X days the ant die of old age. It'll be, in fact, a max population cap (since you can't stack as much ant as you can, but only something proportional to how much breed you can feed)
That would be pretty ridiculous even for freeplay. Even the workers of short-lived species like Solenopsis geminata live for at least a few months, a match time few players will ever achieve with a single colony.

- Allow injured ants to "heal" by eating. Puting more pressure on food (=> increasing management gamplay)
I don't see how an additional drain on the food storage makes for a more interesting gameplay.

- add a 2nd type of ressource : material (construction bloc), needed to build anything on a virgin spot. You could get some (few) by digging, and get more outdoor on some thing (and having some with some food, like seeds give you few and stuff...)
The ants literally live inside nesting materials why would they ever need something else? They're not really building anything anyway, they're just carving out nesting space. Only F. rufa would require needles and twigs to build an ant hill but I don't think we will ever see hill-building in the game (the animations alone would be an absolute nightmare).

The best go for a second resource would be to separate sugars and protein. Sugar can be used to keep the ants alive, protein is required for larvae to grow. If you have no sugars you can still pay protein for maintenance but if you have no protein you cannot raise brood. That would make for an interesting gameplay and add a great value to those aphid farms as they essentially offer free maintenance (which would otherwise drain your protein storage).

- Allow us to move the queen. Fist of all it is not realistic, the ant queen is not like the termite one, so fat she can't move, and it's also needed for multiplayer (so you don't exactly now where she is, and can't rush her).
Yes, an option to move the queen would be nice, especially since she's far too close to the entrance in most missions.

- Allow us to "replace" dirt on a digged spot, for better underground management.
I think they are already working on that (or it at least is on the to-do list).

- Make species with particular food needs (only seeds, like most Messor, only meat...)
Leafcutters will be the next species added.

- Setup sustainable food source (aphid...)
There already are aphids in the game, both the missions 2.1 and 2.2 have them. They will very likely also be available in freeplay mode.
Off Topic / Re: Help please!
« Last post by Serafine on March 18, 2018, 01:40:32 PM »
Can you please tell us at least the country that would help us immensely to narrow it down. I'm currently asking the antkeeping chat but it's a calm day so it may take a while to get an ID.

By the size of the gaster she's a fully claustral species which means she doesn't need any food until her first workers arrive. All she needs is a dark quiet place that's not too cold (20įC or higher should be fine, since she has already laid eggs I wouldn't heat her as it's generally not worth the risk of accidentally overheating the tube).

When they first workers hatch they need sugary liquids and proteins.
- Sugar water, diluted maple syrup and similar stuff works well for sugar supply.
- Best protein food for small colonies are soft-bodies dead arthropods like fruit flies, spiders or flies.

The eggs will probably take around 4-8 weeks to develop into workers, at the time those workers hatch it would be great to have an outworld as feeding in the tube usually doesn't really work well.
Off Topic / Help please!
« Last post by TurtleDuDe48 on March 18, 2018, 11:49:49 AM »
Could someone tell me what species of ant this is?
Iíve done some research on ant keeping and managed to catch an queen ant, who after a few days, laid some eggs which later hatched, and I really want to know what species it is, so I can provide for it better.

Here are some images of the ant:
Thatís a picture of it online.
I found it while randomly scrolling around, but it didnít display its name.
Hereís a picture of it in its test tube when I first caught it.
General Discussion / Re: Problems with Formicarium challenge Number 1
« Last post by Raptorofwar on March 18, 2018, 03:24:50 AM »
I played through the first levels once and was able to beat the formicarium challenge with what I had. Maybe it's a tactical error?
General Discussion / Re: Problems with Formicarium challenge Number 1
« Last post by Soccer51x on March 17, 2018, 10:04:14 PM »
Have you upgraded your ants? Also get the queen upgrades. Such as royal guard, or get ant upgrades. It helps but if you are skilled enough you can beat it without any of this. Like me, because I had no clue you could do any of this so I just used strategy. I had two tunnels leading around to the main, so the workers could refill chambers while I trapped the enemies.
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