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Suggestions & Feedback / Re: Better difficulty ranking
« Last post by Mike on March 22, 2018, 10:41:43 PM »
It's not a case of tweaking a difficulty multiplier here. Percentage difficulty is not very easy to quantify in the way we want to do things. The difficulty levels are easier to understand when you factor in this one design philosophy we have:

When you encounter a creature, we want you to know what you're facing. With the exception of "easy" difficulty (which has reduced damage), all the other difficulties feature increased numbers of enemies instead. So in "insane" mode you might be facing down 5 Devil's Coach Horse adults instead of 2, rather than of 2 Devil's Coach Horse that are 3 times as strong as they are on "medium".
so maybe something like a no HUD mode? or HUD scaling that allows you to conserve your screen real estate? also, why wouldn't you get a menu when you press escape? it makes logical sense to have a menu in-game.
Suggestions & Feedback / Re: Impossible difficulty
« Last post by some guy on March 22, 2018, 10:28:33 PM »
"Have mercy. Put a save state so we can try more strategies in less time. If you die, you won't have to play the 2 hours all over again." I feel like if the difficulty is too hard for you then don't play it, you don't need to, also you could instead of analysing your end game as much you could analyse your early game and how you can save some extra food each fight as this can help you push the odds in your favour. when you play on hard difficulty you need to have a good understanding of the game and many of its mechanics, there is a point in each level where getting more soldiers is not worth the food as it could instead be used to feed them and provide a strong feed of ants that continuously attack the enemy
Suggestions & Feedback / Re: Paramedic Ant
« Last post by some guy on March 22, 2018, 10:22:33 PM »
it would be hard to balance as if it healed during fights it could be good at it and become overpowered reducing your necessary ant colony sizes down drastically or it could be useless as it would be easier to not bother buying them and hatching them if you can just hatch new soldier ants, I feel like this would also be really hard to add the more ant types there are as it would have to be balanced with all of them if they are to be used in the formicarium
Suggestions & Feedback / Re: Better difficulty ranking
« Last post by some guy on March 22, 2018, 10:14:51 PM »
why is insane different from all the others? also when I switched from normal to hard I didn't notice a huge change, I died 2 times and then learnt enough from that to complete the level, it just took a bit of time to learn what was where and why I was loosing. I think that this wouldn't be a good Idea as A) I think its perfectly balanced at the moment and B) by doing that all you're creating is another gap, if the gap is an issue it should be completely removed and not moved over to the next step, after you complete the level in hard where are you going to go? to insane mode of course.
Suggestions & Feedback / Re: More Ways to Get Food in the Formicarium
« Last post by some guy on March 22, 2018, 09:52:44 PM »
I found the levels to be fine, if you were to repeat levels it would be to have extra food and the only time I had to play a level twice was before the 2nd challenge, I could have also avoided this if I had chosen food instead of the royal jelly which didn't even let me unlock anything that I needed to get as I already had everything I needed. I think some more challenge modes should be introduced to the later levels instead, giving more variety whilst not plaguing you with many levels that you don't even need to complete (even though I would love some more levels).
Bugs / Troubleshooting / [graphical bug] - 2.1
« Last post by some guy on March 22, 2018, 09:33:29 PM »
During the first night phase, when the hermit crabs spawn to invade your nest they clip through the side of the spawn points and walk through them, might also be happening with other creatures but its harder to notice as most of them are faster and don't have a set path they follow to the nest.
Suggestions & Feedback / Re: Ps4 port
« Last post by Mike on March 22, 2018, 09:03:05 PM »
No plans for console ports yet. It really depends on the success of the final release.
General Discussion / Re: Mac users
« Last post by Mike on March 22, 2018, 09:00:12 PM »
It's really going to depend on your Mac. Like PCs, there are many different kinds of Mac and if yours is a lower-specced one, it's not going to run the game as well.

The game is being optimized all the time and performance will improve as updates continue, but the game runs on Unreal Engine 4 which is a modern, powerful engine that needs a fair whack of hardware behind it to run well.
General Discussion / Re: Mac users
« Last post by muraenae on March 22, 2018, 08:00:09 PM »
Iím a Mac user and the game runs just fine on the lower settings.
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