Register
Login

Recent Posts

Pages: 1 [2] 3 4 ... 10
11
General Discussion / Re: Leaf Cutter Ant Caste Question
« Last post by VarmintLP on September 19, 2018, 05:45:36 AM »
Some new chambers are the leaf drop off chamber, which is the chamber where ants will drop of leaves to be processed. And there is the refuse chamber, which is where the ants deposit waste emitted by the fungus gardens. If the waste is not cleaned up and put in the waste chamber, the fungus will get diseased.

True. I forgot about that but that is probably because I only know some basic informations about this kind of colony. And yes it would definitely be cool to see some ants riding the majors. :D
It's also good to hear that they are doing the 4 types of workers :D
And I think it would be then 20 workers to have 5 of every kind. :P
12
General Discussion / Re: Screen Shot Saturday: Small Improvements System
« Last post by Mike on September 19, 2018, 12:51:17 AM »
The ants will not be able to be upgraded infinitely (without infinite grinding) - each time you upgrade things will become *significantly* more expensive to do. There's a very practical limit on how many times it can be done.

Like the existing purchasing system in the Formicarium, it's a consequence of the modular way we've designed the game (which has allowed us to do early access the way we want) - we never intended a grind for the game but we realise that by this point, waiting for new content, some players will have been grinding for a load of resources.

Important to stress - you don't have to grind with this new system to progress when the next set of levels come out, but there is the option to do that if you want for some small stat increases.
13
General Discussion / Re: Leaf Cutter Ant Caste Question
« Last post by Buffalo981 on September 18, 2018, 09:30:31 PM »
There are four different worker castes the devs are already working on, with similar roles you mentioned. Not sure if we will have minim or minor ants on the backs of our majors to defend them, but it would be cool. There are minims, which grow the fungus, minors, which can help defend the colony (but are weak), and they can dig and take care of the brood. Media ants can harvest leaves and are the colony's primary damage dealer. Lastly there is the major, which is huge compared to the rest, and it can harvest leaves, do the highest damage, and has the health pool of a tank.

Some new chambers are the leaf drop off chamber, which is the chamber where ants will drop of leaves to be processed. And there is the refuse chamber, which is where the ants deposit waste emitted by the fungus gardens. If the waste is not cleaned up and put in the waste chamber, the fungus will get diseased.
14
News and Announcements / Re: Backers and Beta Backers
« Last post by VarmintLP on September 18, 2018, 04:23:54 PM »
Alright I just found it. I bought the game the 06/11/2017 :P
Is that counting as backer? If so that would be awesome. I just bought the game with a diffrent email adress which is basicly the same but it ends with @outlook :P
Would be great to have the badge just because it's legit  ;D
15
General Discussion / Re: Screen Shot Saturday: Small Improvements System
« Last post by MrCed2003 on September 18, 2018, 12:37:55 PM »
Here's an idea. There should be a cap, but on how much you spend. Like skill points that you choose at the beginning of a game. So you could either have a high damage and high health ant, or a piercing, high damage ant.
16
General Discussion / Re: Screen Shot Saturday: Small Improvements System
« Last post by Serafine on September 18, 2018, 06:52:12 AM »
This is a good place for micro-transactions
Ah, yes. The famous "pay to not play the game" mechanic. Every game needs one of those these days.

It really gives players a sense of pride and accomplishement...
17
General Discussion / Re: Screen Shot Saturday: Small Improvements System
« Last post by Redmoth27 on September 17, 2018, 11:23:15 PM »
This is a good place for micro-transactions
18
General Discussion / Re: Screen Shot Saturday: Small Improvements System
« Last post by muraenae on September 17, 2018, 08:22:40 PM »
Or maybe just have a cap. Say, up to ten times or something.
19
General Discussion / Re: Leaf Cutter Ant Caste Question
« Last post by VarmintLP on September 17, 2018, 05:15:36 PM »
Hello there,

I thought I should also give a sugguestion which would make the game a bit more interesting.

The leaf cutters could be made like this.
3 Types of workers.
1st: The foodgrower & caretakes: Takes care of the fungus to grow bigger and bigger and takes care of the brood.
2nd: The foodcollector & soldier: Takes care of collecting leafs and oats to grow the fungus
3nd: The flydefender: They mainly ride on the back of the 2nd units to defend them against those egg laying flies. They secondly transport the cutted leafs back to the fugus chambers.

The colony size would be determined by how big the fungus has grown. There would be special food plots which would act like a second type of food stockpile. It would take it's time to grow but they could be upgraded just like all the other plots with the 6 points per upgrade tactic. The more fungus slots you have the more fungus they can grow to increase their population. The population would of course have a max capazity but it would still be good to have it like this. The leafes would also be transported to the colonies stock piles and then taken from the 1st type of workers.

The colony should of course start with some of everything so they can actually survive and I think 3-5 of each should actually do. For the upgrades it could be like.

1st: Level 1-3 increases working speed and effectivness of their natural anti biotics they use to keep the fungus healthy. Level 3 Ability: Increase the fungus effectivness by 1-5% so you need less plots per Ant.
2nd: Level 1-3 Increases the cutting speed, defense (except for those flies) and damage. Level 3 Ability: 1-3 Seconds of total immunity or 30-50% less damage taken.
3rd: Level 1-3 increases the walking speed and their effectivness of carrying the leafs. Level 3 Ability: Can jump onto those flies and know them out or something like that.

General Leveling: Increases the HP, the defense, strenghth and walking speed a bit. Of course adjusted to the current situation.

Btw it's normal that a queens first workers are very weak at the beginning and later on as the colonie grows they just die out and are replaced by much stronger sisters. The nanitics are always the weakest workers since the queen just needs a first bunch of ants very quickly and then she can lay eggs for the next generation of workers.

I hope this would give you some ideas to improve the leaf cutter colonies. I never had them myself since I'm not able to find them over here and I'm not going to buy one of those but they are still very facinating and I have a general basic knowledge about those because they are so awesome. :D

Well I hope you get some ideas out of this.
20
General Discussion / Re: Screen Shot Saturday: Small Improvements System
« Last post by Rayalot72 on September 17, 2018, 04:21:58 PM »
It'll likely cost inordinate amounts of royal jelly once you get high enough anyway.  Besides, attack waves in Freeplay are unusually hard, particularly up to the 10 uber tiger beetles. 
Pages: 1 [2] 3 4 ... 10