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Suggestions & Feedback / Re: mushroom farming
« Last post by Buffalo981 on July 17, 2018, 09:29:37 PM »
I'm hoping the devs do it so that the rainforest map (I'm assuming it will come out for free play with 3.1 and 3.2) is rich with leaves for leafcutters but other non-fungus farming species would still be able to survive there because of enemy insects. However, on the beach map, there would be no leaves, or maybe some landmarks with leaves making them very rare. This would make it realistic so it would be very hard to survive as leaf cutters on a beach.
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Suggestions & Feedback / Re: mushroom farming
« Last post by Raptorofwar on July 17, 2018, 07:45:51 PM »
Freeplay with Atta is going to be so weird, if at all possible. The dead insects can't give you food, so are the landmarks all going to be redone into leaves?
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General Discussion / Re: Screen Shot Saturday - A Minor Issue
« Last post by Buffalo981 on July 17, 2018, 04:04:14 PM »
The queen needs a larger brood chamber!
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Bugs / Troubleshooting / Re: the night/day cycle of 2.1/2.2 stop
« Last post by The vegetarian ant on July 17, 2018, 03:13:00 PM »
I'm not coder but would there be a way to make a loop that makes it begin again when it's ended ?
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Suggestions & Feedback / Re: mushroom farming
« Last post by The vegetarian ant on July 17, 2018, 03:11:27 PM »
I meant only for the formicarium in the missions there would be the twices
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Suggestions & Feedback / Re: mushroom farming
« Last post by Buffalo981 on July 17, 2018, 01:51:39 PM »
I'm pretty sure our choice will be choosing whether majors are resistant to venom or physical damage. Also, that wouldn't work because if you choose majors how would your colony survive without fungus? It's like saying choose between being able to gather food or get shooter ants.
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Suggestions & Feedback / Re: mushroom farming
« Last post by MrCed2003 on July 17, 2018, 01:28:13 PM »
Wow, never thought of that! That is a good idea.
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Bugs / Troubleshooting / Re: the night/day cycle of 2.1/2.2 stop
« Last post by Mike on July 17, 2018, 12:46:50 PM »
This isn't a bug as such but simply the map has ended and all the scripted events are finished. I guess we could go back and have the day/night and tide cycle continue, but it's not a priority.
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Bugs / Troubleshooting / Re: First Formicarium Challenge Glitch
« Last post by The vegetarian ant on July 17, 2018, 12:04:31 PM »
I've regularly got this problem but generally putting them on nest group and removing the pheromone marker, re put them and finally put and remove prohibition to fight and gather
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Bugs / Troubleshooting / Re: the night/day cycle of 2.1/2.2 stop
« Last post by The vegetarian ant on July 17, 2018, 12:01:42 PM »
yes in 2.1 the last night never ends and then I killed every single ennemy on the highlands without anyone to spawn again and the water doesn't flow back
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