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11
General Discussion / Re: Hold out
« Last post by Rayalot72 on May 24, 2018, 07:49:29 PM »
Someone got 1 million in a much older thread.  I think they're the current record holder. 

Very well done!
12
General Discussion / Hold out
« Last post by ChintzFM on May 24, 2018, 01:39:55 PM »
 8) lvl 80, a tiny mistake at 78 cost me the game (used to much food in one go to make more troops) 
13
Bugs / Troubleshooting / Re: Spiders disappeared when entering my nest
« Last post by Talon on May 23, 2018, 10:13:01 PM »
The same happend yesterday to me. I needed 6 retrys to finish the challange.
14
Bugs / Troubleshooting / Re: Stresstest freeplay
« Last post by ChintzFM on May 23, 2018, 09:56:39 PM »
shouldnt it be more ants more usage of stuff :P? im far from a tech guy, but that sounds logic to me.
15
Bugs / Troubleshooting / Re: Stresstest freeplay
« Last post by ChintzFM on May 23, 2018, 09:55:09 PM »
I just did a test on the Arena (no fighting just ants)
i5-4950 CPU (70% base useage)
Gtx 1080 GPU (40% base usage Epic settings )
Ram 16GB
Basic fps 200+

400  ants 60-80 fps (CPU 70% GPU 42%)
500  ants 30-35 fps (CPU 63% GPU 33%)
600  ants 25      fps (CPU 58% GPU 30%)
700  ants 16      fps (CPU 52% GPU 18%) Ram 626mb
800  ants 11      fps (CPU 48% GPU 15%)
900  ants 7        fps (CPU 45% GPU 27%)
1000 ants 5       fps (CPU 43% GPU 26%) Ram 662mb
---Steps of 200 now until crash---
1200 ants 3        fps (CPU 43% GPU 23%) Ram 724mb
1400 ants 2-3     fps (CPU 39% GPU 16%) Ram 763mb
1600 ants 2        fps (CPU 39% GPU 13%) Ram 801mb
1800 ants 2        fps (CPU 37% GPU 10%) Ram 832mb
2000 ants  1       fps (CPU 35% GPU   8%) Ram 877mb
2200 ants - Game froze- (CPU 33% GPU 6%) Ram 921MB

The higher the amount of ants the lower the CPU and GPU usage is, Ram go's up but not even close to 100% used (just 22% in total)
16
Suggestions & Feedback / Re: Multiplayer?
« Last post by ChintzFM on May 23, 2018, 09:14:22 PM »
Not currently planned, but all of the dev team love multiplayer. We'd like to add it but we've committed to a full single-player release first!
Thanks for the fast response ^^ <3
17
Suggestions & Feedback / Re: Multiplayer?
« Last post by Mike on May 23, 2018, 08:48:26 PM »
Not currently planned, but all of the dev team love multiplayer. We'd like to add it but we've committed to a full single-player release first!
18
Bugs / Troubleshooting / Ubuntu - Random Crashes
« Last post by Calvo on May 23, 2018, 08:42:38 PM »
Hello,  I am running Ubuntu 18.04 LTS and when I am running the Nest mode the game will randomly crash.  There are no logs or crash report, the game will just freeze and close.

System Info
18.04 LTS 64 bit
Intel I5-3570k
2 TB HDD
16GB Ram
GTX 760
Nvidia 390.48
Xorg 11.0
19
General Discussion / Re: playing on Hard/insane
« Last post by Rayalot72 on May 23, 2018, 06:53:16 PM »
The soldiers in 2.X have higher health, so instead of constantly using food for workers, use soldiers. This is very true against ranged troops, since they could take them out fairly quickly. Workers are good in the beginning, but soldiers could be better, replenishing cost wise.

The workers and soldiers are of the same effectiveness for food per HP cost.  Because you want to harvest food quickly, this makes workers far superior.  The only level they might be more useful in is 2.2, if you have a lot of surplus food, as most enemies have low damage, and this will reduce lag.  In 2.1, however, not only do you need additional numbers for more food, the soldier ants will die to either 1 hit or 2 hits to most enemies.  This makes workers more efficient, as each can take one hit.  20 workers is enough to afford 8 soldiers, which means you'll be able to take an additional 4 hits by building workers over soldiers here.  Food cost isn't alleviated either, as 5 for 2 hits vs 4 for 2 hits makes workers cheaper in this department as well. 

You can test all of this in the battle simulator. 
20
Bugs / Troubleshooting / Re: Stresstest freeplay
« Last post by Rayalot72 on May 23, 2018, 06:48:32 PM »
Quote
Picture 2. Ants wont drop food at the foodstorage, but keep it close to the queen (atleast 50 ants had food and kept going up and down (2nodes) to the queen and then back to the food storage.
This occurs when ants respawn and their closest storage is the 70 at the queen. 

This is because the queen's storage is consumed first. 

EDIT:  Lol, reddit quoting habits. 
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