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Bad balancing and the grind

veryhot post 1838 25
 I played the game and I liked it. It's just that there are some REALLY BAD GAME FLAWS! First, you can't beat New Home in Hard and Insane mode. The last wave has 4 adult weevils and no matter how prepared and strategic you are, you are guaranteed to lose. Second, the mole crickets are unfair. They attack you when your small and are frustrating to players that like to think things out. It should be like that first 1 or 2 come to show you the danger and after that, the narrator says, "The mole crickets have found another snack... You will be safe, for now at least." Third, probably the worst offender is the grind. You have 2 levels that you probably don't want to do 20 times over,

but you have to because challenge 1 is so long tiring you have to grind. It doesn't add anything meaningful, and it should belong in some god awful free to play mobile game. Maybe you could some submissions on those 2 missions, like say exploring outside the log or provide the queen's favorite delicacy insert quest item. And each can provide there own reward. All these will greatly improve the cames quality, fun, and atmosphere. I hope you learned about some things you can improve this already amazing game.  :D
« Last Edit: December 03, 2017, 06:28:41 PM by Redmoth27 »

I almost finished 1.1 on hard, maybe one devils coach horse less in the end and i had won.
But i really don't see room to improve my play. I got killed by 2 adult bugs remaining, and i started the fight with +180 food. My complete army respawned 3 times or so before no food was left.

And on easy, molecrickets aren't even challenging.
With a second army in the base you even don't need to care about them later in the game.

How do you beat mole crickets on medium?

Hey John and Liam what do you think of my feedback?

I for one agree that everything above Medium feels like the difficulty goes up a little too steep. I understand that "Insane" should by definition be a bit frustrating until figuring out how to finally beat the mission nonetheless, but all difficulties should be beatable somehow :)
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20+ years of anthusiasm (pun intended)!
Taking care of Lasius niger, Myrmica rubra, Camponotus herculeanus, Messor barbarus and Formica fusca colonies.

  • Mike

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Beating 1.1 on insane has been done. We wouldn't have called it insane if it was moderately tricky.

I was mostly talking about hard, because it just seemed to be a big difficulty jump Between medium and hard. :P

So Mike what about the grind?

A thing I forgot to put in my post is that the strategy on higher difficulties devolves into getting micromanaging everything, then it devolves more into copying the tutorial step by step. Another thing I forgot to add is 50 worker limit is too little. I don't know much about balancing I will say 75 may be enough.
« Last Edit: December 03, 2017, 09:52:45 PM by Redmoth27 »

It would have been nice to know that losing a mission still rewards food, jelly, and territory.  Even if it isnt much, I restarted most of my missions when I was just about to die.  It wasnt until I died by accident that I realized I could still be rewarded.  Knowing this cuts the grind down just a bit, since you still walk away from a defeat with something instead of restarting 3 seconds before death and getting nothing.

  • Mike

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So Mike what about the grind?

The perceived "grind" is really a consequence of our modular system of adding new content to the game. The formicarium gives a sense of story progression - it's your colony, you add to it, you return to it, you fight with it. But in order to get new species of ant in, and in part to cater for people who didn't like the idea of the multi-species colony, most of the missions are outside the formicarium as other colonies entirely.

If you're good at the game, we think we've balanced it to a level where you should be able to beat Formicarium 1 just from the rewards you get from playing 1.1 and 1.2 on Medium difficulty. That may not be the case for most players, so we may need to rebalance the rewards and difficulty. It's an ongoing organic process, and it'll be tweaked and refined over time.

Another thing I forgot to add is 50 worker limit is too little. I don't know much about balancing I will say 75 may be enough.

As I think about it now it should be like 65 but I'll go on. I have been doing a bit of grinding and got a few more abilities, and I cant get past it with 50 guys. 

I have to agree with this. I love the game 100% but even as someone with a very long strategy background: Civilization series, Starcraft series, Warcraft (not the MMO) series, GalCiv the list goes on! I still find it very hard to make a decent effort at some levels even on medium. Feels like there just aren't enough resources on the maps sometimes.

I have managed to beat 1.1 and 1.2 on hard mode so I do think it's totally possible to do it on insane aswell, only you have to think about everything you do. If you want to get more ants or upgrade the ones you have etc. It's very well balanced in my opinion.

AntFked how do you beat the last room?