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Is Insane Mode Possible?

veryhot post 3972 59
1.1 I have beaten on insane. 

1.2 I can't keep up with the slavemakers, and I ultimately lose since I can't harvest food quick enough with the rapid waves taking out most of my brood chambers. 

2.1 I can't seem to get enough food by N1 to take on W3, with 6 crabs. 

2.2 I have a lot of food troubles, as I can't seem to properly defend the aphids N1.  I have ideas for using the underground for all my food, but other than that I struggle to get powerful enough fast enough. 
And on the sixth day, God created ant in his own image, and gave them dominion over the earth and all of its creatures.  Amen.

Behind the exit on 2.2, there are some secret dead tiger beetles. :-X

I know, they don't provide enough food to give me a win though.  I actually rely on them to beat hard. 
And on the sixth day, God created ant in his own image, and gave them dominion over the earth and all of its creatures.  Amen.

Never knew about the hidden tiger beetles, just confirmed free 300 food at start

Behind the exit? What?

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It's been a good long while now and no-one has provided evidence of having finished 2.1 and 2.2 on insane. We may need to balance a little!

Do you guys have a way of seeing completions gamewide, or does a win need to be posted? 

Has there been a 1.2 insane win?  I'm quite curious as to how they did it...

2.2 seems like to may be possible, but it would require you to get as many lvl 3 maximum mortars as possible D2. 

What qualifies as evidence?  I'd like to provide it if I ever get the time to push through one (although I'm skeptical that, if get past the points I'm stuck on now, I'll lose at a later and more insurmountable point). 

And on the sixth day, God created ant in his own image, and gave them dominion over the earth and all of its creatures.  Amen.

I have beaten all 4 insane modes and the two challenges for 1.1 and 1.2

2.1 was the most fun I had so far it took quite a bit of trial and error but once you survive night two you should be strong enough to steamroll the beach and clear the entire level besides the bottom of tier 1 and 2 those beetles will take too much time. I used rapid fire for it.

2.2 i tried and failed for a few days but switched to the mortar ants and it is very easy. you will need to build up workers and swap between the beetles hidden in the back and the aphids until you have about 28 workers, have 14 on left 14 on right tell them to not attack the ladybugs, build a few roofer ants to survive the two waves and when night hits keep farming aphids for the few seconds they still produce food. afterwards abandon the outside and clear the inside and build up as many level 3 roofers as possible and get like 40-50 workers. After you cleared a decent amount of the underground clear the left and right sides before day comes. When day comes you can finish clearing underground and survive the attacks by swarming the entrance. The AOE of the roofers makes it possible.

I very much enjoyed the difficulty and felt that it was unbeatable until I found a strategy that worked. I would definitely like more difficult levels they are very fun to play as you are forced to try and do better and faster to finally win.

Hey Stewster how long have you been playing games?

You beat insane mode on 2.1 and 2.2? I never got past night 1 on 2.1 with the 6 hermit crabs...

Any tips? I tried 15 workers with 3 level 3 mortars but the workers died too fast. I also tried a mass of workers and level 1 mortars, of an even split between mortars and warriors. Would rapidfire work better? Also, how did you get enough food?

I managed to beat insane 1.1, 1.2 and challenge modes for both confidently enough, but 2.1 is really difficult.  :)
« Last Edit: December 11, 2017, 05:47:52 AM by Balanite »

2.1 was the most fun I had so far it took quite a bit of trial and error but once you survive night two you should be strong enough to steamroll the beach and clear the entire level besides the bottom of tier 1 and 2 those beetles will take too much time. I used rapid fire for it.

How much did you upgrade your ants?  Apparently spamming lvl 1 rapid fire seems to be quite effective, but I'm unsure if it's optimal atm. 

Did you use soldiers or workers as tanks? 
And on the sixth day, God created ant in his own image, and gave them dominion over the earth and all of its creatures.  Amen.

I managed to reach night 3 on 2.1 insane, only losing because I tried stopping the wolf spiders at the nest entrance to stop them running around. It's definitely possible to beat, now that I figured out the way to proceed. The trick is to get underground food asap.

Get 15 workers first priority to farm above ground on non-hostile mode, then get 5-8 rapidfire before you start killing underground beetles. Quickly get about 2 of the easiest nests before the first couple of crabs come, then fight a third beetle nest almost immediately after (make army stay near the queen and dig to the nest). The goal is to get a buffer of food and 1:1 ratio of rapidfire to workers as tanks. Once you survive the final wave of crabs, things are much easier as your numbers let you dominate the surface and even kill the beetles. I had about 60 workers and 60 rapidfires by night 3 before I lost.

Don't make my mistake, and keep your entire army around the queen at night.

The spiders had an easier time killing you when you confronted them?  Interesting, I'm guessing there had to have been a ton of them, as I always considered that the optimal method of fighting them. 

Are all 15 workers tanks, or is it about a half and half with an egg team? 

I'll have to give this a good few attempts.  If I manage to win it, I'll be back here to confirm that it's possible. 

And then to struggle with the ever demanding 2.2.  That one knows how to punish my inefficiency. 
And on the sixth day, God created ant in his own image, and gave them dominion over the earth and all of its creatures.  Amen.

in 2.1 i think i survive night 1 with 30 workers and 10-12 rapid fire roofer ants. you will probably have 6 when first 2 crabs come just only build roofers with all the food you get throughout the night.

What you do is as soon as your about to kill the first 2 hermit crabs break open one of the enemy areas inside the wall and let them walk to the queen while your other ants are harvesting the crabs. when the crabs are all eaten walk down kill the pests and let the ants re-engage when the next wave of hermit crabs come. I believe i had like 16 roofers lvl 1 maybe a couple level 2s all the rest was just spammed lvl 1 workers, probably 30-40. I failed every time i tried to do the warrior ants they seem too week until level 3 and don't beat out the cannon fodder 150 food of workers gets.

day 2 you should get to 32-36 roofers as many lvl 3 as you can get imo, i dont know the damage difference but the slow is EXTREMELY useful to kill the enemy ants that get in the way while foraging. i like to go straight to the bottom tier and kill the two beetles and empty out each tier as the tide comes in. the bottom sides can for the most part be ignored on higher tiers.

when the tide is about to come in for the last time ditch the outside and completely clear the underground if you hadnt already. build like 2-3 workers per roofer. night two i probably had 60+ workers 30~ roofers. night 3 i had probably 200+ ants in total mostly just workers. i think i did upgrade 30 or so workers to level 3 to survive the massive wave of hermit crabs after spiders.

Hey Stewster how long have you been playing games?

Quite a while, I like the torture of unfair challenges like XCOM:LW on impossible ironman which i cant get very far in without alt-f4ing to save a soldier and then feeling like a cheater and deleting the save.