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  • Mike

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    We’ve just released our first feature-adding, bug-fixing and balance-altering update to the Freeplay beta build! We’re currently in the testing phase for Freeplay (sandbox) mode and it’s open to all owners of the game on Steam - if anyone would like to participate who currently isn’t doing so please see
our most recent newsletter for details on how to join in (please note - the beta is Windows-only). Now, let’s get to the fun stuff.
 
New Features

  • Freeplay mode now has the option for Attack Waves. These are sent at the player periodically (every eight minutes) and comprise of random creatures of increasing power. They will give you no food when killed and will not be attacked by other creatures. They offer a real challenge for those looking for something truly hard in Freeplay. Every 5 levels there are special creatures added to the pool to make the fight extra hard. Be prepared if you make it to wave 15!
  • Battle Arena now provides some basic stats for score and survivors that can be reset. Additionally, the battle arena panels can now be hidden (and are hidden in photo mode).
Bug Fixes

  • Fixed an issue where attack and gather buttons were resetting or setting erroneously
  • Funnel Web detection area and slow is now correctly removed when the landmark disappears in Freeplay
  • Landmark spawn locations have been moved slightly further from the map edge on The Dunes
  • Fixed an issue meaning creatures that spawned at map edges could get stuck (mostly an issue with ladybirds)
  • Fixed an issue where “scale with colony” Freeplay difficulty only worked if you were in a specific underground starting location
  • Fixed an issue that cantered markers on closed tunnel exits when trying to place one on them
  • Fixed multiple issues with victory and defeat animations on various campaign levels including issues with fading in and out. Please let us know if there are any more of these.
  • Slow resistance is considered when slowing creatures on a funnel web; larger creatures should slow down less
  • Fixed an issue where rapid-fire wood ant purchases were activating the wrong abilities
  • Fixed an issue where green glow effect (and others) could be applied after death
  • When looking for food or enemies, line of sight is now only blocked by tiles. This should solve issues of food being stuck on ramps.
  • Removed Freeplay restart button
  • Fixed an issue causing colonies on 2_2 to no longer be allied
  • 2_2 nest entrances now have the correct colours
  • Fixed a graphical issue with the surface painting on 2_1 and 2_2
  • Nest group will no longer count food and speed tiles
  • Fixed the camera focus on Freeplay defeats
  • Fixed an issue preventing queen abilities announcing they have been activated
  • Fixed an issue where ants did not always die on tile deletion
  • Fixed an issue where creatures that did not contain food could spawn a corpse
  • Fixed an issue that would sometimes cause spiders to not walk to the end in Battle Arena
  • Fixed an issue where after queen abilities activate the queen would stop animating
  • Fixed an issue where hats were causing collision and nav mesh changes
Balance changes / improvements
 
  • Freeplay ramp rate doubled (should get harder twice as fast in ramp game difficulties)
  • "Scale with colony" difficulty in Freeplay now takes upgrades into account as well as colony size
  • Enemy pack sizes in Freeplay are now affected by difficulty (should be smaller below 100% and larger above it)
  • Food harvested in Freeplay will now spoil after 3 minutes and disappear. Should stop the map being covered in small amounts of food.
  • On transition to night or day if nocturnal / diurnal is selected several creatures will spawn based on the current difficulty (this is to make up for the ones leaving due to nocturnal / diurnal)
  • Main menu music will play over loading screen and will fade out as the level begins
  • Slight optimisation added to minimap rendering
  • Surface minimap will now fade in when tunnelling to the surface
  • Minor performance improvements
Known Issues / Request for help
 
We need help replicating these issues. If you manage to figure out how to achieve these issues we would really appreciate a step-by-step of what caused them. Additionally, any information about what was happening at the time the issue occurred will help.

  • Ants getting stuck underground / appearing to want to walk into walls
  • Creatures disappearing when attacking the queen (specifically the large Beach Tiger Beetle)
« Last Edit: April 26, 2018, 11:31:17 AM by Mike »

Quote
Ants getting stuck underground / appearing to want to walk into walls

This occurs when you have a large number of ants trying to go above ground or underground at once.  It would seem to occur specifically if there are ants in the nest entrance. 

What the ants are doing is they're not pathing to the entrance to the nest, but rather they're trying to get as close as possible to where the underground/overworld is physically in-game (to prove this, see where the ants are trying to walk to, turn on "show tile improvements," and then enter photo mode:  You should be able to look out of the map and see the tiles and pheromone markers which the ants are walking towards). 

Potential replication techniques: 

Build at least 200 ants and have them go above ground, and then send them back underground multiple times. 

Do the same as above, but swap where they're going at points where the nest entrance is crowded, placing the pheromone in the opposite place of where the crowding is. 

Build enough ants so that your game lags and do the same as above (it may be an issue with the game running slowly that screws with pathing, not the game mechanics themselves; I have no good way of testing which is causing this, but if your PC can handle 500 ants and you can't replicate the bug it's probably lag that does it). 

For either method, only place the pheromone marker one time. 

Temporary fix for players:  Simply replace the pheromone marker.  This should force the the ants to repath, which will often times allow them to go for the nest entrance/exit instead of the closest wall to their destination. 

Potential fix for devs:  Have the ants recheck their pathing every once in a while, especially if they can't reach their destination and instead go for the nearest wall (although I don't know how you run the ants or if this is reasonable as a fix). 
« Last Edit: May 11, 2018, 06:04:05 PM by Rayalot72 »
And on the sixth day, God created ant in his own image, and gave them dominion over the earth and all of its creatures.  Amen.

https://www.youtube.com/watch?v=3zrAuypZRhw&feature=youtu.be

Done it.  Seems to occur when there's too many ants exiting and entering at one time (I have them going in and out in large numbers, causing some ants to randomly walk off to the left. 
And on the sixth day, God created ant in his own image, and gave them dominion over the earth and all of its creatures.  Amen.

Hey,
I love freeplay modes ... I played a lot of Anno2070 back in the day , but I don´t find a way to play the Beta Freeplay... No code and you cant pick an beta version in steam as well.
I hope you would make the Beta acceseble for everybody.
It might be a problem whit steam Europe/Germany I don´t know.
Nice Work don´t stop working on this amazing game

Max-Filipp / HappyMan

  • Mike

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https://www.youtube.com/watch?v=3zrAuypZRhw&feature=youtu.be

Done it.  Seems to occur when there's too many ants exiting and entering at one time (I have them going in and out in large numbers, causing some ants to randomly walk off to the left.

Thank you for your excellent research Rayalot; we're very grateful! John is now looking into the deeper causes of this and it's his next priority after saving.

As a little token of our appreciation - congrats on being the first member of this forum to join the "Extremely Helpful Person" group. For those who go beyond requested feedback and help us root out deep-seated issues beyond balance.
« Last Edit: May 14, 2018, 09:47:39 AM by Mike »

Quote
As a little token of our appreciation - congrats on being the first member of this forum to join the "Extremely Helpful Person" group. For those who go beyond requested feedback and help us root out deep-seated issues beyond balance.

Oh, sick!  Many thanks, it was just convenient for me, and I like the game and want to see it succeed.  Still hyped for the 2.X challenges and 3.X insane mode. 
And on the sixth day, God created ant in his own image, and gave them dominion over the earth and all of its creatures.  Amen.

i have the game how do I op in for the free play beta?

https://steamcommunity.com/games/463530/announcements/detail/2521329249683654528
Thats the Link were you can find the Infornation you need ...
betatestants is the code if you know how to use it Right.

HappyMan