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Stresstest freeplay

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Hello reader/devs,

First of all i want to say that i'm totaly in love with the game, its absolutely amazing. Today i played some freeplay in the beta and you can say i realy stresstested the game 550+ ants.

After going past 400 ants i noticed a real drop in fps (from 30 to 15 and in the end i had 4fps)

I played freeplay with
difficulty:Scale with colony
(With my own ants)
(all creatures on)
https://ibb.co/gFz338

Picture 1. After a certain point the death body's all over the map will cause fps drops and wont disappear (the whole map was filled with death creatures)
https://ibb.co/eXoKbT

Picture 2. Ants wont drop food at the foodstorage, but keep it close to the queen (atleast 50 ants had food and kept going up and down (2nodes) to the queen and then back to the food storage.
https://ibb.co/hvZmO8

i hope this helps a bit ^^

I got the same thing but without so many soldiers and with just mortars and workers
In the game of ants, you play or you die.

Quote
Picture 2. Ants wont drop food at the foodstorage, but keep it close to the queen (atleast 50 ants had food and kept going up and down (2nodes) to the queen and then back to the food storage.
This occurs when ants respawn and their closest storage is the 70 at the queen. 

This is because the queen's storage is consumed first. 

EDIT:  Lol, reddit quoting habits. 
« Last Edit: May 23, 2018, 10:48:19 PM by Rayalot72 »
And on the sixth day, God created ant in his own image, and gave them dominion over the earth and all of its creatures.  Amen.

I just did a test on the Arena (no fighting just ants)
i5-4950 CPU (70% base useage)
Gtx 1080 GPU (40% base usage Epic settings )
Ram 16GB
Basic fps 200+

400  ants 60-80 fps (CPU 70% GPU 42%)
500  ants 30-35 fps (CPU 63% GPU 33%)
600  ants 25      fps (CPU 58% GPU 30%)
700  ants 16      fps (CPU 52% GPU 18%) Ram 626mb
800  ants 11      fps (CPU 48% GPU 15%)
900  ants 7        fps (CPU 45% GPU 27%)
1000 ants 5       fps (CPU 43% GPU 26%) Ram 662mb
---Steps of 200 now until crash---
1200 ants 3        fps (CPU 43% GPU 23%) Ram 724mb
1400 ants 2-3     fps (CPU 39% GPU 16%) Ram 763mb
1600 ants 2        fps (CPU 39% GPU 13%) Ram 801mb
1800 ants 2        fps (CPU 37% GPU 10%) Ram 832mb
2000 ants  1       fps (CPU 35% GPU   8%) Ram 877mb
2200 ants - Game froze- (CPU 33% GPU 6%) Ram 921MB

The higher the amount of ants the lower the CPU and GPU usage is, Ram go's up but not even close to 100% used (just 22% in total)

shouldnt it be more ants more usage of stuff :P? im far from a tech guy, but that sounds logic to me.

RAM speed is also a factor in applications where a lot of memory is accessed often. Like when data about 2k units is called for many times every second. Sadly this part of RAM usage is not so readily available :(

Of course, this might not be the reason, but could be.