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Families of Bugs

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The greatest example of this would be the 2.1 level. The beetles group up and patrol their territory throughout the game. And during the night, the hermit crabs patrol along the beach, looking for food with the spiders. I would also like to point out that the spiders do not bother going after the crabs, since most of them lack the defensive and offensive traits to take them on. Another thing, the crabs look for food actually small enough to eat, only pausing to defend themselves, and maybe eat some ants.

Families would be organized groups of bugs that patrol an area either during the day or at night. (When Nocturnal/Diurnal is on) Spiders and crabs may act differently. Crabs and spiders will not form groups, they instead will hunt alone, eat corpes, or attack your or another AI's mound. Huge spiders will have spiderlings around them, so no more stupid spiderling-only raids. The huge spiders will have a small initial amount, but will give birth to more over time. Since huge spiders have the advantage of spiderlings, health, and damage, they may attack bigger prey, like hermit crabs, large Devil's Coach Horse beetles, and even their own species.

The Life of a Family

A bug spawns, it will either found a new group or join an existing one.

It then patrols the area, gathering food from bugs and letting new members join.

The family, then is attacked, by none other than the Formica ereptor, seeking more food to feed its constantly growing colony.

What is left of the family, then flees, severly injured, to find a new home with stronger members.

I think this would be easier to implement once enemy ant AI is added, because, in theory, it would just include altering some code.
Ants are beautiful,
but if fooled around with,
can be deadly.

And maybe have an upgrade of the critters like a small spider who will eat will become a medium and then a large and after a mother who will lay some small ones each times she eat and will finish by becoming an uber one
In the game of ants, you play or you die.