Register
Login
  • Mike

  • Colony
  • *
    Administrator
    *
    Global Moderator
    *
    Community Manager
In awe of the size of these ladies.

Meet the Leaf Cutter majors - the deadly tanks of Atta cephalotes, and the largest of their species with the exception of the queen. These absolute units are huge soldiers - whilst they will collect leaves for the fungus gardens their main role is to fight and protect the colony. Huge muscles are housed in their heads which power mighty slicing jaws - they can easily cut through chitin and skin alike.

In Empires of the Undergrowth, Leaf Cutter majors will have either a "taunt" or a "stun" ability (player's choice), representing their imposing presence on the battlefield. Taunt will make enemies want to attack them preferentially, whereas stun will temporarily disable nearby foes. Combined with their high health pool, this means they can efficiently distract whilst other units such as mediae get in extra damage to the affected creatures. They will also have an extremely powerful attack - although it is slower than that of their smaller brood mates.




Look's great! I'm assuming we can upgrade the majors so they become significantly bigger?
Posted from my Zombie bunker in northeast Ohio.

This will be interesting because we will have access to different roles that have a major difference in cost of food.
Ants are beautiful,
but if fooled around with,
can be deadly.

Speculation based on mechanics of tiger beetles: 

The taunt ability is going to be much more useful with only a few of the majors, while the stun ability is going to be extremely powerful with a large number of majors.  This is due to the fact that taunting is the most reliable way of protecting low-health DPS units, but with enough stuns you can effectively "stun-lock" the enemy so that they're incapable of doing anything. 
And on the sixth day, God created ant in his own image, and gave them dominion over the earth and all of its creatures.  Amen.

In addition, the stun-lock will likely only be viable against single or few grouped up foes.  Taunting will be better for larger numbers of majors against a large number of enemies, particularly if they're spread out. 
And on the sixth day, God created ant in his own image, and gave them dominion over the earth and all of its creatures.  Amen.

I doubt the devs will let stun locking be a thing. I think the stun will be on initial contact, meaning the enemies won't be stunned for very long.

  • Mike

  • Colony
  • *
    Administrator
    *
    Global Moderator
    *
    Community Manager
There's going to be lots of balancing of course but yes, currently stun is a shorter effect with a far shorter range on it than the taunt. Both taunt and stun have cooldowns too.

Look's great! I'm assuming we can upgrade the majors so they become significantly bigger?

Yessir.
« Last Edit: July 23, 2018, 07:21:10 PM by Mike »

It would seem that majors with the taunt ability would be effective against rapid fire, While the stun would be effective against mortars.
Ants are beautiful,
but if fooled around with,
can be deadly.

It would seem that majors with the taunt ability would be effective against rapid fire, While the stun would be effective against mortars.

Taunt would only be effective against any ranged units if it's long range.  Stun will likely be best against a few foes in melee. 
And on the sixth day, God created ant in his own image, and gave them dominion over the earth and all of its creatures.  Amen.