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More diverse undergrounds

normal post 228 1
It might be a worthwhile investment to permit new features underground, such as:

  • Underground rivers and ponds
  • Multi-leveled terrain
  • Plants (not just procedurally generated roots)

This is something that appears to have been played with in the spider level, but using surface items that don't blend well.  Creating underground-specific features might help with spicing up future undergrounds in the campaigns, as well any future underground-centric freeplay map. 
And on the sixth day, God created ant in his own image, and gave them dominion over the earth and all of its creatures.  Amen.

  • Mike

  • Colony
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Sure, certainly something that could happen. We can place assets in an underground without issue, as you've seen in the spder level.

It does require extra art assets to be created, though - which is the main issue as always (time). But I do agree - particularly for future Freeplay levels, interesting features for undergrounds could be a way to add uniqueness.